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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Orz, Kohr-Ah, Slylandro doodles
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Author Topic: Orz, Kohr-Ah, Slylandro doodles  (Read 8799 times)
Zeep-Eeep
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #15 on: April 05, 2006, 02:11:37 pm »

I was thinking the Korh-Ah robots look a bit like an
electric shaving razor....with arms. It's kind of
cool.

I always thought the Quan trained themselves to get along
with each other. That is, putting crew-only on the ships. Well,
with a talking pet.

I kind of like the probe idea. This would explain why the probe appears
to have crew, but it doesn't have any life forms on board. Little
parallel computers. They're cute too.
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Arne
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #16 on: April 05, 2006, 06:59:19 pm »

Yeah, I realized that it looks a bit Matrixy, but it was unintentional. It does bother me a bit though. Maybe I should try another version, I'm not quite happy with how the head is placed. I had the idea of a similar design since earlier, and it was in fact inspired by a 3 headed shaving machine.

Maybe something more like the sw ep5 imperial probe?

My Probe crew was initially 'socketed', but due to a damage in the replication system one of them gained sentience, or atleast some sort of selfish motivation. It then used the replication device to... tweak things a bit. I'm thinking maybe the original one is like the Borg queen, with a special body it can hook up to, putting it over all the rest of the 'Capacitors' or whatever they'll be called.
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Arne
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #17 on: April 10, 2006, 05:31:33 am »

Dreadnought WIP. There's some gravity gizmos that allow the pilot to hang along the travel axis of the ship. The rest of the ship has 'normal' down gravity. The pilot is surrounded by everything it needs, if it needs something it shouts for slaves to bring it. If the pilot absolutely need to get around the corridors are large anough to allow a little stroll... crawl.
There's 34 fighters in the hangars. They're placed vertically and attached to a rail system that can bring them into launch position where they're rotated and launched. There's also a perron (? like on a subway station) in the hangar where the slaves gather before launch. The slaves live around the reactor in rather tight cells (like a shared prison cell), although there's 2 floors of them.

« Last Edit: April 10, 2006, 05:35:46 am by Arne » Logged
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #18 on: April 10, 2006, 03:52:03 pm »

That dreadnought looks incredible. It's... Just... It's...

Can I have your babies? Please?
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Halleck
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #19 on: April 12, 2006, 09:32:37 am »

Nice orz.

These new dreadnoughts seem a bit more "canonical" than your old turret-laden designs... I think I like these better.
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #20 on: May 20, 2006, 05:44:04 am »

Having just now come across your artwork Arne, I have to say that I'm very impressed. While I'm not certain how I feel about the new ships (Except the Mother Ark which is perfect), I adore your pictures of aliens, both starfaring and planet bound. Thanks.

One question though, where are the bathrooms?
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Arne
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #21 on: May 20, 2006, 06:37:15 pm »

Thanks Smiley

I'm guessing the Dreadnaught slaves just gets a crap bucket, and the Orz probably emitt strange alien ooze, possibly they just fart producing the bubbles seen, sort of like a fizzy drink.

I did draw a bathroom for the Vindicator crew quarters (old pic).

« Last Edit: May 20, 2006, 06:43:33 pm by Arne » Logged
Anthony
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #22 on: May 26, 2006, 10:49:43 pm »

That's a nice drawing of the crew quarters.  I imagine that these quarters can be stacked together by the look of it Cheesy

The Dreadnought is also awesome!  Cheesy:D
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #23 on: May 26, 2006, 11:01:36 pm »

Question: 34 fighters? Isn't it possible for all non-pilot crew to be
launched?

As for bathrooms, perhaps some species just sweat out their
unused waste or maybe they stick their tuckasus in the airlock.
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #24 on: May 27, 2006, 12:55:00 pm »

Yeah I know the Dreadnought can launch something like 39 fighters but how often do they do that? Seems like a foolish thing to do. I figured 34 would cover nearly all situations. The dreadnought crew quarters are like prison cells (so there's a little general 'toilet' of some sort), whilst the Vindy crew quarter are more luxorious. I designed them to fit into the crew module. There's still plenty of room for activity rooms, life support or whatever.
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #25 on: May 30, 2006, 03:01:52 am »

Orz have the *GO! GO!* do you know?

I really like the labels, especially the "Big *Frumple* Gun."  Seems appropriate, and it gives your art some good flavor.
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