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Author Topic: Orz, Kohr-Ah, Slylandro doodles  (Read 8474 times)
Arne
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Orz, Kohr-Ah, Slylandro doodles
« on: March 30, 2006, 01:03:36 am »

Well, I'm not happy with any of these, I had a strange lack of flow (and patience). It always happens when I got expectations. The Orz combat suits should be pretty fun to illustrate being machanoid and all but I just ended up frustrated with things not working out. I got impatient and just threw some sloppy stuff together.

Pencil doodles. Some kind of mothership there.


Recon/Exploration version with large window and some searchlights. Not sure of the Orz actually need to scout though, they should have the same kind of overview as us flipping through animation sheets, possibly making them 5 dimensional (4D+time sliding). They certainly does not need that communication antenna on the suits, so that's not a communication antenna, it's a... *squeezer* umm yeah, definately a *squeezer*.
Fail at composition.


Would be interesting to see what happens if they stick their fingers in further though, maybe they do that when they're really *frumple*. I'd guess their ships and suits are actually built in *heavyspace* and not a projection. In any way I thought they could use a more combat oriented combat suit.


« Last Edit: April 05, 2006, 05:31:31 am by Arne » Logged
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Re: Some Orz doodles
« Reply #1 on: March 30, 2006, 05:48:23 am »

Good drawings. That last one makes me think of Metroid.
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Zeep-Eeep
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Re: Some Orz doodles
« Reply #2 on: March 30, 2006, 04:03:36 pm »

I like the picture of the Orz where they're wearing suits
that obviously do not have communication antenna. Nope,
definately not communication antenna.
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Re: Some Orz doodles
« Reply #3 on: March 30, 2006, 09:31:52 pm »

Arne, as usual... *worship*

Personally I always tried making them more cumbersome. I seem to remember Commander Hayse (sp?) talking about how "cute" they were clomping around in their enviro suits. You could try moving the feet to where the arms of that last one are and making the feet some sort of arm things. That would force them to waddle and seem less intimidating.

At first. Mwahahaha!
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Arne
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Re: Some Orz doodles
« Reply #4 on: March 30, 2006, 10:46:33 pm »

Yeah, these feet aren't quite 'clompish', they're more like ballerinas. I really dislike the Megaman X (and some gundam) style feet though.



Edit: Yeah! Who's controlling the *smell* now you *silly cows*!?!?
« Last Edit: March 30, 2006, 11:08:23 pm by Arne » Logged
Deus Siddis
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Re: Some Orz doodles
« Reply #5 on: March 31, 2006, 04:18:28 pm »

What if you tried reversing the direction of the center joint in the legs? Gave them bird legs, so the "ankle" was at the level the "knee" would be at on a human. Sort of an ED-209 meets the hard suit diving craft look of your drawings. Maybe make the legs at least the same size as the arms, too (but without bell-bottoms, as you said.) Just a thought, anyway.
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Re: Some Orz doodles
« Reply #6 on: March 31, 2006, 06:19:34 pm »

Yeah, these feet aren't quite 'clompish', they're more like ballerinas. I really dislike the Megaman X (and some gundam) style feet though.



Edit: Yeah! Who's controlling the *smell* now you *silly cows*!?!?

cool!
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Re: Some Orz doodles
« Reply #7 on: March 31, 2006, 10:22:19 pm »

* Megagun wonders why people always have to quote images in their quotes, too.. Why can't everyone just replace the image with a little boldified [IMAGE GOES HERE] thing? Mleh..
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Re: Some Orz doodles
« Reply #8 on: April 01, 2006, 04:27:39 am »

Well if it’s not an antenna then it must be a receiver or sensor of some kind.  Maybe it’s a Power receiver for the power feed that the mother ship supplies. So the suit doesn’t have to pack in its own power supply, just a capacitor.
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Re: Some Orz doodles
« Reply #9 on: April 01, 2006, 05:19:41 pm »

That would explain why marines never run out of fuel (unless the mothership is blown away,) as fighters do.
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Arne
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Re: Some Orz doodles
« Reply #10 on: April 03, 2006, 08:47:04 pm »

Here's an interior draft. The bottom of the ship center is static, and the turret is the upper part (somewhat like a lid). The wings have fuel/engine/propulsion stuff.

(The sensors are pretty large since they're for sensing *silly places* or something to that effect.)



Edit: Here's a relevant quote from the conversations with Cmdr Hayes:
Quote
We have been invaded by an alien race calling themselves the `Orz', though so far the invasion is a friendly one. The fishlike creatures have been stomping around the base in their robotic walking exoskeletons which look like combat vac-suits, if you ask me.

Hmm maybe I should reduce the sensor size a bit and have a small room go in there... Edit: did so.
« Last Edit: April 04, 2006, 06:18:32 am by Arne » Logged
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Re: Some Orz doodles
« Reply #11 on: April 03, 2006, 10:24:49 pm »

Have I ever mentioned before how much I enjoy seeing your art, Arne? If not, well, now you know. Wink
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Arne
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Re: Some Orz doodles
« Reply #12 on: April 05, 2006, 01:22:41 am »

Thnakssk!

Here's what I had in mind for Kohr-Ah. There's one Kohr-Ah oboard the ship in a dome somewhere in the front. There it hangs (along the ship axis) all day, sorting the bones on its plate after shape and species. As crew, they have rather nasty robots called Vivisectors. They don't consider their custom built robots to be a rivaling species, and it was the only solution for them, being too territorial to share ship with other Ur-Quan. The Kzer-Za solved the crew problem by using slaves.

I had to size down the shuriken so it doesn't look silly-big.


(no interior yet)


« Last Edit: April 05, 2006, 01:31:20 am by Arne » Logged
Arne
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Re: Some Orz (and now Kohr-Ah) doodles
« Reply #13 on: April 05, 2006, 05:30:49 am »

Marauder@my_scale has a volume of (49m/2.3)^3 = 9670cu.m
Engine, structure, ship hardware are 80% of the volume, which gives two (10*10*10)m rooms of free space to be allocated for rooms and passages.

Slylandro Probe Evolved.
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Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #14 on: April 05, 2006, 09:50:02 am »

That Kohr-Ah looks strangely familiar to something out of The Matrix... Tongue
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