The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 06:52:59 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Orz, Kohr-Ah, Slylandro doodles
« previous next »
Pages: [1] 2 Print
Author Topic: Orz, Kohr-Ah, Slylandro doodles  (Read 8749 times)
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Orz, Kohr-Ah, Slylandro doodles
« on: March 30, 2006, 01:03:36 am »

Well, I'm not happy with any of these, I had a strange lack of flow (and patience). It always happens when I got expectations. The Orz combat suits should be pretty fun to illustrate being machanoid and all but I just ended up frustrated with things not working out. I got impatient and just threw some sloppy stuff together.

Pencil doodles. Some kind of mothership there.


Recon/Exploration version with large window and some searchlights. Not sure of the Orz actually need to scout though, they should have the same kind of overview as us flipping through animation sheets, possibly making them 5 dimensional (4D+time sliding). They certainly does not need that communication antenna on the suits, so that's not a communication antenna, it's a... *squeezer* umm yeah, definately a *squeezer*.
Fail at composition.


Would be interesting to see what happens if they stick their fingers in further though, maybe they do that when they're really *frumple*. I'd guess their ships and suits are actually built in *heavyspace* and not a projection. In any way I thought they could use a more combat oriented combat suit.


« Last Edit: April 05, 2006, 05:31:31 am by Arne » Logged
Shiver
Guest


Email
Re: Some Orz doodles
« Reply #1 on: March 30, 2006, 05:48:23 am »

Good drawings. That last one makes me think of Metroid.
Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: Some Orz doodles
« Reply #2 on: March 30, 2006, 04:03:36 pm »

I like the picture of the Orz where they're wearing suits
that obviously do not have communication antenna. Nope,
definately not communication antenna.
Logged

What sound does a penguin make?
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: Some Orz doodles
« Reply #3 on: March 30, 2006, 09:31:52 pm »

Arne, as usual... *worship*

Personally I always tried making them more cumbersome. I seem to remember Commander Hayse (sp?) talking about how "cute" they were clomping around in their enviro suits. You could try moving the feet to where the arms of that last one are and making the feet some sort of arm things. That would force them to waddle and seem less intimidating.

At first. Mwahahaha!
Logged

A new game and it's code each week. Please visit Cymon's Games
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Some Orz doodles
« Reply #4 on: March 30, 2006, 10:46:33 pm »

Yeah, these feet aren't quite 'clompish', they're more like ballerinas. I really dislike the Megaman X (and some gundam) style feet though.



Edit: Yeah! Who's controlling the *smell* now you *silly cows*!?!?
« Last Edit: March 30, 2006, 11:08:23 pm by Arne » Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Some Orz doodles
« Reply #5 on: March 31, 2006, 04:18:28 pm »

What if you tried reversing the direction of the center joint in the legs? Gave them bird legs, so the "ankle" was at the level the "knee" would be at on a human. Sort of an ED-209 meets the hard suit diving craft look of your drawings. Maybe make the legs at least the same size as the arms, too (but without bell-bottoms, as you said.) Just a thought, anyway.
Logged
XR4-IT
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 126


The nuts Androsynth


View Profile WWW
Re: Some Orz doodles
« Reply #6 on: March 31, 2006, 06:19:34 pm »

Yeah, these feet aren't quite 'clompish', they're more like ballerinas. I really dislike the Megaman X (and some gundam) style feet though.



Edit: Yeah! Who's controlling the *smell* now you *silly cows*!?!?

cool!
Logged

Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Some Orz doodles
« Reply #7 on: March 31, 2006, 10:22:19 pm »

* Megagun wonders why people always have to quote images in their quotes, too.. Why can't everyone just replace the image with a little boldified [IMAGE GOES HERE] thing? Mleh..
Logged
JonoPorter
Enlightened
*****
Offline Offline

Gender: Male
Posts: 656


Don't mess with the US.


View Profile WWW
Re: Some Orz doodles
« Reply #8 on: April 01, 2006, 04:27:39 am »

Well if it’s not an antenna then it must be a receiver or sensor of some kind.  Maybe it’s a Power receiver for the power feed that the mother ship supplies. So the suit doesn’t have to pack in its own power supply, just a capacitor.
Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Some Orz doodles
« Reply #9 on: April 01, 2006, 05:19:41 pm »

That would explain why marines never run out of fuel (unless the mothership is blown away,) as fighters do.
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Some Orz doodles
« Reply #10 on: April 03, 2006, 08:47:04 pm »

Here's an interior draft. The bottom of the ship center is static, and the turret is the upper part (somewhat like a lid). The wings have fuel/engine/propulsion stuff.

(The sensors are pretty large since they're for sensing *silly places* or something to that effect.)



Edit: Here's a relevant quote from the conversations with Cmdr Hayes:
Quote
We have been invaded by an alien race calling themselves the `Orz', though so far the invasion is a friendly one. The fishlike creatures have been stomping around the base in their robotic walking exoskeletons which look like combat vac-suits, if you ask me.

Hmm maybe I should reduce the sensor size a bit and have a small room go in there... Edit: did so.
« Last Edit: April 04, 2006, 06:18:32 am by Arne » Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Some Orz doodles
« Reply #11 on: April 03, 2006, 10:24:49 pm »

Have I ever mentioned before how much I enjoy seeing your art, Arne? If not, well, now you know. Wink
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Some Orz doodles
« Reply #12 on: April 05, 2006, 01:22:41 am »

Thnakssk!

Here's what I had in mind for Kohr-Ah. There's one Kohr-Ah oboard the ship in a dome somewhere in the front. There it hangs (along the ship axis) all day, sorting the bones on its plate after shape and species. As crew, they have rather nasty robots called Vivisectors. They don't consider their custom built robots to be a rivaling species, and it was the only solution for them, being too territorial to share ship with other Ur-Quan. The Kzer-Za solved the crew problem by using slaves.

I had to size down the shuriken so it doesn't look silly-big.


(no interior yet)


« Last Edit: April 05, 2006, 01:31:20 am by Arne » Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Some Orz (and now Kohr-Ah) doodles
« Reply #13 on: April 05, 2006, 05:30:49 am »

Marauder@my_scale has a volume of (49m/2.3)^3 = 9670cu.m
Engine, structure, ship hardware are 80% of the volume, which gives two (10*10*10)m rooms of free space to be allocated for rooms and passages.

Slylandro Probe Evolved.
Logged
NECRO-99
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 478


Androsynth Combat Tactics Specialist


View Profile WWW
Re: Orz, Kohr-Ah, Slylandro doodles
« Reply #14 on: April 05, 2006, 09:50:02 am »

That Kohr-Ah looks strangely familiar to something out of The Matrix... Tongue
Logged

I love being a clone. Everything I do bad gets blamed on the real me!
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!