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Topic: Orz, Kohr-Ah, Slylandro doodles (Read 8768 times)
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Arne
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Yak!
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Well, I'm not happy with any of these, I had a strange lack of flow (and patience). It always happens when I got expectations. The Orz combat suits should be pretty fun to illustrate being machanoid and all but I just ended up frustrated with things not working out. I got impatient and just threw some sloppy stuff together.
Pencil doodles. Some kind of mothership there.
Recon/Exploration version with large window and some searchlights. Not sure of the Orz actually need to scout though, they should have the same kind of overview as us flipping through animation sheets, possibly making them 5 dimensional (4D+time sliding). They certainly does not need that communication antenna on the suits, so that's not a communication antenna, it's a... *squeezer* umm yeah, definately a *squeezer*. Fail at composition.
Would be interesting to see what happens if they stick their fingers in further though, maybe they do that when they're really *frumple*. I'd guess their ships and suits are actually built in *heavyspace* and not a projection. In any way I thought they could use a more combat oriented combat suit.
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« Last Edit: April 05, 2006, 05:31:31 am by Arne »
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Shiver
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Good drawings. That last one makes me think of Metroid.
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guesst
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Ancient Shofixti Warrior
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Arne, as usual... *worship*
Personally I always tried making them more cumbersome. I seem to remember Commander Hayse (sp?) talking about how "cute" they were clomping around in their enviro suits. You could try moving the feet to where the arms of that last one are and making the feet some sort of arm things. That would force them to waddle and seem less intimidating.
At first. Mwahahaha!
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Arne
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Yeah, these feet aren't quite 'clompish', they're more like ballerinas. I really dislike the Megaman X (and some gundam) style feet though.
Edit: Yeah! Who's controlling the *smell* now you *silly cows*!?!?
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« Last Edit: March 30, 2006, 11:08:23 pm by Arne »
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Deus Siddis
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What if you tried reversing the direction of the center joint in the legs? Gave them bird legs, so the "ankle" was at the level the "knee" would be at on a human. Sort of an ED-209 meets the hard suit diving craft look of your drawings. Maybe make the legs at least the same size as the arms, too (but without bell-bottoms, as you said.) Just a thought, anyway.
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JonoPorter
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Don't mess with the US.
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Well if it’s not an antenna then it must be a receiver or sensor of some kind. Maybe it’s a Power receiver for the power feed that the mother ship supplies. So the suit doesn’t have to pack in its own power supply, just a capacitor.
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Deus Siddis
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That would explain why marines never run out of fuel (unless the mothership is blown away,) as fighters do.
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Draxas
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Have I ever mentioned before how much I enjoy seeing your art, Arne? If not, well, now you know.
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Arne
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Thnakssk!
Here's what I had in mind for Kohr-Ah. There's one Kohr-Ah oboard the ship in a dome somewhere in the front. There it hangs (along the ship axis) all day, sorting the bones on its plate after shape and species. As crew, they have rather nasty robots called Vivisectors. They don't consider their custom built robots to be a rivaling species, and it was the only solution for them, being too territorial to share ship with other Ur-Quan. The Kzer-Za solved the crew problem by using slaves.
I had to size down the shuriken so it doesn't look silly-big.
(no interior yet)
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« Last Edit: April 05, 2006, 01:31:20 am by Arne »
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Arne
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Marauder@my_scale has a volume of (49m/2.3)^3 = 9670cu.m Engine, structure, ship hardware are 80% of the volume, which gives two (10*10*10)m rooms of free space to be allocated for rooms and passages.
Slylandro Probe Evolved.
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Pages: [1] 2
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