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Author Topic: [APRIL FOOLS!] UQMultiplayer needing alpha/betatesters  (Read 3222 times)
Megagun
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[APRIL FOOLS!] UQMultiplayer needing alpha/betatesters
« on: April 02, 2006, 01:01:10 am »

Okay, so I've been working on a Multiplayer implementation of Super Melee for the past few days, and it seems to be working nicely on the LAN so far..

However, I've got no idea how well it'd run through the Internet.. And that's why I need your help. Unfortunately, since I've got to go right now (got to get up way too early tomorrow!) and since my Internet is being a pain in the ass (it's being WAY to slow, even though I know I can get around 550KB/s max), I'll release a crude binary together with the even cruder source tomorrow..

Either way, though, I need people to betatest it together with me extensively, so I can  polish it a bit and try to see what parts of it can be improved on/changed completely..
« Last Edit: April 03, 2006, 07:07:48 pm by Megagun » Logged
Deus Siddis
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Re: UQMultiplayer needing alpha/betatesters
« Reply #1 on: April 02, 2006, 07:10:54 am »

Is this a separate program, or does it hook into UQM? Are you working with the team on this?
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meep-eep
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Re: UQMultiplayer needing alpha/betatesters
« Reply #2 on: April 02, 2006, 08:14:04 am »

Nope, the team is not involved, but we welcome patches like this (if the code is decent).
Like with the Starfire group last year.
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Re: UQMultiplayer needing alpha/betatesters
« Reply #3 on: April 02, 2006, 01:21:33 pm »

if you want to do some testing tomorrow night i'm available~ let me know
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Megagun
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Re: UQMultiplayer needing alpha/betatesters
« Reply #4 on: April 02, 2006, 01:28:10 pm »

Here's the Windows binary (zipped), which also includes the source...
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Zeep-Eeep
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Re: UQMultiplayer needing alpha/betatesters
« Reply #5 on: April 02, 2006, 01:49:33 pm »

Very nice. A little bit of lag (might be on my end, might
be the server). Anyway, good job!
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Re: UQMultiplayer needing alpha/betatesters
« Reply #6 on: April 02, 2006, 09:41:07 pm »

No lag on my end, worked great.
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