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Author
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Topic: World of Starcraft (Read 6230 times)
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NameWithheld
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That's an April fools prank.
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Cronos
*Many bubbles*
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Shofixti Scoutmaster
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Never believe anything you see or hear on April 1st. Ever.
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Deus Siddis
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Ah, shit. . .I forgot. I let my fanboyism for Starcraft blind my judgement.
No longer worthy of the Khala's light, I must now walk the path of shame toward Shakuras and banishment from credibility.
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guesst
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Dude, you fell for it? Duuuude! Those screen shots were so faked. How could you not see through them?
I guess it's true. There is one born every minute.
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Deus Siddis
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Yes, I fell for it. I never remember when it's april fool's day. Plus, I thought blizzard didn't want to waste the art resources they made for the now canceled starcraft ghost, so they just put them into WOS.
You've got to keep in mind that I'm a starcraft fan, forsaken by blizzard and its evil warcraft obsession. I didn't really like the idea of ghost, but when it was canceled, it was just another blow, leaving us fans hurt and alone in the darkness of gamelessness. I jumped at the first sign of hope. . .and was again betrayed. In the words of Captain Raynor, "This is Bullshit ! "
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Deus Siddis
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Starflight, Starcontrol, Starcraft. If it starts with "star" and was abandoned, I root for it. Except for Starfight 6, I can't get that to run on XP, so I've never had a chance to play it. There's also Battlezone, which starts with "battle," but I root for it anyway. They should really rename it to "Starzone."
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Deus Siddis
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I think you were right, Halleck, Blizzard is afraid that Starcraft has been raised on such a high pedastel now, that Starcraft 2 might not meet fan's expectations. I think they want to at least get out one non-rts starcraft game to get some juice out of us first.
If they make it a console/pc Battlefield '42 / SW Battlefront type game, then I think that will be a very good move. Those games are like RTS played from a mostly action oriented perspective.
You could have Marines/Firebats/Ghosts/(Medics?), Zerglings/Hydralisks/Infesteds/(Broodlings?), and Zealots/High Templar/Dark Templar/(Ranged Unit?) for infantry.
Then, at spawn points, there could be unmanned Vultures/Goliaths/Arclites/Wraiths, mutation pods (or whatever) for Defilers/Mutalisks/Ultralisks/Scorge, and possessable Dragoons/Reavers/Archons/Scouts or Corsairs.
There could also be larger things that a few players could man (pilot, gunner, etc.,) like battlecruisers, Carriers, Valkyries, Devourers, etc.
All with Xbox 360 level computing power. Damnit Blizzard, there's so much you can do with this universe, Warcraft sucks, get off your asses!
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Cronos
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Starflight, Starcontrol, Starcraft. If it starts with "star" and was abandoned, I root for it. Except for Starfight 6, I can't get that to run on XP, so I've never had a chance to play it. There's also Battlezone, which starts with "battle," but I root for it anyway. They should really rename it to "Starzone."
Ah yes, Battlezone was a classic. Battlezone 2 was trash though.
My pet lost cause is the System Shock series. If you've never tried the game at all, may Shodan, your god, have pity on your pathetic soul, insect...
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Cronos
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Ah yes, Battlezone was a classic. Battlezone 2 was trash though.
I think you have that backwards. Battlezone 1 = Micro-Management + Overly Generic Units + Useless Artillery Units + Never enough of any resource = Inferior to sequel. If only BZ2 had been given another 6 months of developement, it would have launched the action/strategy genre. Maybe BF 2141 will pick up the flag with its commander mode. I'll give you that point on the useless artillery, but the rest is bunk imho. The Micro-management made every unit important, the units were unique and diverse and each had their uses. The Razor scout for a fast cheap assault, the bobcat for a cheap light tank, the grizzly for a good all rounder, the minelayer as useful defense etc etc.
Limited resources forced the player to play resourcefully and promoted active fighting. It forced you to relocate actively rather then turtling down in one location, giving a dynamic feel to the entire game. Dont like the start location? Up and Move! Dont like the Start location in BZ2? You're screwed.
The storyline in BZ was far better told, it felt more epic. You really felt like you were part of an army fighting against those damned commy pinko's.
The ISDF as a whole was uninspiring. Orange orange and more orange. Battlezone featured painted hulls that screamed the patriotism of whomever created the vehicle. Sure the ISDF was international but something a little more creative then just "Orange" would have been nice.
But I do agree with you on the development path. If BZ2 had had more time in development it definitely could have been a much better game.
In seperate but related news, Natural Selection, a Half Life 1 TC That breaks the engines boundaries took up the flag of FPS/RTS gameplay and has not only done so incredibly well, but has done so with assymetrical teams (Team 1 is not a clone of Team 2 in other words).
The site and forums get continually hacked, but you can still download and play the mod if you own HL1. It's also still in development, meaning it does have a future and the site should be coming back soon (though we've been hearing soon for quite some time).
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Deus Siddis
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Limited resources forced the player to play resourcefully and promoted active fighting. More like it forced you to run all the way back to your repair and ammo bays (if you were lucky enough to have them, and why do you need two bays?,) because the ammo costs would bleed you dry during active fighting if you used your armory (the armory just provides tidbits off ammo, from your precious little reserve of scrap.)
Dont like the start location? Up and Move! Dont like the Start location in BZ2? You're screwed. This could have been a point for BZ1, if it were completely true. Your expensive and important permanent structures would be left behind. You can't really move around, without leaving most of your base behind. Plus the geysers ment you had little choice in how you deployed your core structures. Often you'd have to spread out your base over a vast territory. Having a mobile base would have been great for either game, but such a feature was not implemented on BZ or its sequel.
The ISDF as a whole was uninspiring. Orange orange and more orange. Battlezone featured painted hulls that screamed the patriotism of whomever created the vehicle. Sure the ISDF was international but something a little more creative then just "Orange" would have been nice. But the geometry was interesting. For example, the Rocket Tank, Missile Scout and ISDF Walker were all very interesting and original designs.
But I do agree with you on the development path. If BZ2 had had more time in development it definitely could have been a much better game. Yes, Activision probably rushed pandemic to get something out, before it was done. Hopefully, they will have more patience for the possible next Star Control game.
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Pages: [1] 2
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