The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 23, 2025, 10:01:52 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Stopping the clock
« previous next »
Pages: [1] 2 Print
Author Topic: Stopping the clock  (Read 6611 times)
Jubei
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Stopping the clock
« on: April 02, 2006, 08:25:38 pm »

I'm sure that I'm not the first one who ask this, but is there any way to stop the clock and the total anhillation? I like to be an explorer and I really like to explore every galaxy and every planet of entire universe, but it is impossible during the time limit. If that is impossible, then is there any f.a.q of guide, that tell exactly what I have to do to accomplish the game. This is my second time playing this game, and I fear it will fail again because of the time limit. I may start over once again, but this time I like to really know what I'm doing.

PS: Sorry if my english is little rusty.
Logged
Koowluh
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 382



View Profile
Re: Stopping the clock
« Reply #1 on: April 02, 2006, 09:48:12 pm »

Going over Kohr-Ah Death's head a bit...

Check out this site:

http://sourceforge.net/projects/uqm-mods

One of these babies should do it for you.

Logged

I hate drugs. Air is the worst one. Breathe it once and you're hooked for life.
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Stopping the clock
« Reply #2 on: April 02, 2006, 10:15:15 pm »

Cool, i'm recognized  Cool

Yeah

The time mod slows down time considerably being 30 seconds for a day in hyperspace and i think a few minutes in interplanetary for a day

and the Kohr Ah De-Cleansing mod pushes the date of the death march ahead 100 years so that you have PLENTY of time to explore the starmap.


Have Fun

and if anybody is wondering, i'm still working on re-arranging the starmap mod  Grin
just a little issue with editing the content to fit the new locations of all the worlds
« Last Edit: April 02, 2006, 10:17:42 pm by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Jubei
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Stopping the clock
« Reply #3 on: April 03, 2006, 01:55:10 pm »

Thanks to both of you,  this is just what I need. Smiley Still it doesnt work properly. Program allways give me error message: "SDL.dll not found". So is there a real problem, or am I just so unskillfull?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Stopping the clock
« Reply #4 on: April 03, 2006, 03:01:21 pm »

Thanks to both of you,  this is just what I need. Smiley Still it doesnt work properly. Program allways give me error message: "SDL.dll not found". So is there a real problem, or am I just so unskillfull?
Are you putting the modified executable in the same directory as the original executable in a working installation of UQM? If not, it will fail to find files included with UQM such as sdl.dll.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Jubei
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Stopping the clock
« Reply #5 on: April 03, 2006, 05:15:00 pm »

It works now, thaks to everyone. Now excuse me, but I must go to take over the galaxy...or something like that. Grin
Logged
A lurker
Guest


Email
Re: Stopping the clock
« Reply #6 on: April 03, 2006, 09:19:53 pm »

Cool, i'm recognized  Cool

and if anybody is wondering, i'm still working on re-arranging the starmap mod  Grin
just a little issue with editing the content to fit the new locations of all the worlds

Recognition where it's due - absolutely.

What exactly are you doing to the starmap if I may ask?
To my mind there are two main things that need doing to make this game continue to remain the best ever which tie in a bit with this:
1. Randomise game
(maybe user-interface?)
- Identify 2, 5, 10 whatever viable places for each sphere of influence and home world
- then mix up the quests/game elements the same way (e.g. a trident may have great effects with sunlight)
- and possibly 2, 4, 8 whatever different maps, q-maps and [unknown] location, (plus a certain trading race may in fact be found at a different batch of star types), scattered rainbows forming different patterns
- etc
Combinations of the abovelead to many many different possible games - of course us addicts would never stop playing which might or might not be a good thing...

2. Game difficulty
(again use-interface option)
-decrease combat ability of vindicator (somewhere between what it can be and what it is in the non-starbase path!)
-increase combat ability of some or all races' ships
-increase fuel/crew costs
-increase module costs exponentially - (am I the only one who plays the game again and goes from tug to dreadnought overnight?)
-make certain quest challenges harder
-many enemies at a time in melee

Many of the above ideas are not original. Nor are they easy I'm sure.
Logged
bishop
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Stopping the clock
« Reply #7 on: April 04, 2006, 04:36:01 pm »

HI all, glad to have found this group.  Now that I am totally addicted to this game, I found the same problem, that there is not enough time to relax and have fun.  Well, I downloaded all those programs, and lost them somewhere in my computer.  Since I am old and still computer illiterate, could someone please explain to me how to successfully download these and stop the clock?  Plus, I figure if there is one freeware game like this there must be more, and would like to know how to find them, but this one is keeping me quite busy for now.  Thanks for anybody's help on this issue, and beat the ur-quan!
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Stopping the clock
« Reply #8 on: April 05, 2006, 01:25:07 am »

Cool, i'm recognized  Cool

and if anybody is wondering, i'm still working on re-arranging the starmap mod  Grin
just a little issue with editing the content to fit the new locations of all the worlds
What exactly are you doing to the starmap if I may ask?


I'm just moving around the homeworlds, rainbow worlds, and other key points to different stars, but the only problem would be that the voice and the text would not match the "move", and since i want this basically to be all a secret (the star locations) till i release it, it's gonna be hard to do all that myself...

and all the other stuff you mentioned probably would be impossible for me to even try, i aint that good at coding  Grin
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Stopping the clock
« Reply #9 on: April 05, 2006, 02:25:22 am »

I will give my own try at the scramble-starmap MOD, as soon I find some time.


I thought about a thing I would first change the code, without changing anything in the game to made it suitable for the thing I want to do.

Then I will figure out, how to change the things, I want to change, e.g. star locations.
After that I will change the code again, so theses things will be more easier to change.

In the end I will create a user interface, which allows changing of the code in the ways which have been invented and discovered, without editing or even viewing the code, so that no proamming exercise is needed.

Every user would have to use the user-interface to change the code and then compile the program and propably even create an addon package. In the best case, the compiling and creation of addon-package will be done by that software, too.

« Last Edit: April 05, 2006, 02:34:49 am by MasterNinja » Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Stopping the clock
« Reply #10 on: April 05, 2006, 05:25:51 am »

of course the only problem that i have already metioned is the Voice overs and alien text, you cant just randomize that Wink
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Stopping the clock
« Reply #11 on: April 05, 2006, 09:03:23 pm »

Put in much more variable names or something like that, for all location names and coordinates...

Voice overs are crap anyway, just mute it.
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Stopping the clock
« Reply #12 on: April 06, 2006, 04:44:12 am »

Voice overs are crap anyway, just mute it.

Well i grew up with the 3DO version so the voice overs aren't crappy to me. Angry Grin
 i guess it depends on which version you play first that determines what you like.

Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
bishop
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Stopping the clock
« Reply #13 on: April 07, 2006, 05:04:19 am »

What did I do now?  I downloaded all the downloads, but still can't stop the clock, or even slow it down?  Anybody have any suggestions?
Logged
Captain_Smith
Guest


Email
Re: Stopping the clock
« Reply #14 on: April 08, 2006, 12:25:48 am »

1. Randomise game

2. Game difficulty


#1 is impossible, because you'd lose all the clues to where things are.  You need the dialogue to synch up with where things are.   If you could limit this to things like minerals and non-essential systems, then it would be workable, but you can't really change anything that would muck up the dialogue or the ability to get through the game without guessing what needs to be done (i.e. where to go).

#2 is very possible however...unfortunately there's been no agreement in that, for the gaming purists and so forth, like the ones that already complain that the game is too hard as it is or the ones that don't want anything changed.
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!