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Topic: Nation Building in Space (Read 5685 times)
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JonoPorter
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Posts: 656
Don't mess with the US.
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the earthling Missles with after burners..... that would be devistating
utwig shields with butterflies that would be near invunrable
then adding the arilou engines and you have ship that would be able to take out the Sa-Matra!!!!!
yes i just restated what i said but its just a cool idea.
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Death 999
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We did. You did. Yes we can. No.
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Well, the idea was that if you "SWAPPED" in limpets, you'd be losing the teleport to gain the limpets. This ship would be weaker in many cases, yes. But the additional range of the limpets might change tactics enough that the teleport won't be missed except against tracking weapons.
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XR4-IT
*Many bubbles*
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The nuts Androsynth
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Ok I know that this topic is old, but here I go.
As to how the Human civilization would work after the war, I think that they would work out some thing like the United States or the European Union to maintain order. I think each star system would become like a state, and would send representatives to Earth to maintain a democratic system.
I think that it would work this way for humans because despite the fact that humans have their differences aliens are just too different, and so the humans would band together to deal with other races.
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Arne
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Yak!
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For my project I'm thinking of having some sort of scalable modules, less binary in their use than the SC2 stuff. A gun of weapon technology X might be scaled by Size and TechLevel. Everything has a mass and cost that counts towards a total, so a ship with a bit of everything won't be very good. If this works some sort of rock-paper-scissors thing might evolve on its own. Specialized ships will be more efficient if employed correctly. Gotta be careful with stuff like shields so they're scalable in their efficiency too.
My SC supership with only 2 techs would be...
Hull: ZFP Stinger Primary: Lick Secondary: Yehat Shields
... okay maybe that would suck but it would be fun! Maybe.
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Pages: 1 [2]
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