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Topic: Refresh rate in fullscreen mode... (Read 2206 times)
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Jagular~
Guest
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My computer:
P-III 1266, ATI RadeOn-8500, 512RAM, lots of HD, win-98SE, ie 6.1.x
Line of parameters:
uqm.exe --addon remix --addon uqmremix -o -r 1280x960 -f -M 100 -S 100 -T 100 -q high --cscan pc --menu pc --font pc
Since 0.5.0 I've got the following problem (0.3.0 and 0.4.0 worked fine): In fullscreen mode UQM runs only in 60Hz refresh mode in all resolutions... I've managed to solve it by setting precise value (in this example - 85Hz) instead of Optimal Refresh Rate setting in Display Properties for the graphic-mode that I use in command line of UQM, but this parameter makes almost all other fullscreen games set RR to 60Hz... :-( So, I have to play UQM in window... Is there some kind of undocumented parameter that can fix RR in FS? I couldn't find anything about it in documentation... I've tried various scale methods (just to check if this is my video driver bug), tried to on/off OpenGL... Nothing helped... Is such behaviour a bug and I should report it to bugDB?
And one more question... Readme.txt says that line-parameter that forced bitdepth of the screen is gone now... Do you have plans to get it back in another form or this rather useful feature is lost forever?
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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The bit depth parameter was mainly good for causing mysterious hardware crashes, so we switched to an autodetect. If you want to force a bit depth, set it globally and 0.5.0 should match it.
It's a bit baffling that setting it to 85Hz would force 60Hz elsewhere.
That said, refresh rate isn't one of the things we deal with directly at all; I suspect this has something to do with SDL.
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Jagular~
Guest
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Well, thank you for an answer... Guess, I'll have to use 3rd party soft to set refrate for the UQM game session... BTW, reschange helps to avoid this problem (http://12noon.com/reschange.htm)...
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