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Poll
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Question: |
Do you think it would be worth it to add new melee options?
No, the regular melee as it is now suits me fine. |
I want some new options and play modes, please! |
I really don't care one way or the other. |
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Author
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Topic: New Super Melee! Options (Read 6948 times)
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guesst
Enlightened
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Posts: 692
Ancient Shofixti Warrior
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Then why recall? If your ship can't fight any more you may as well leave it in the fray and hope it pulls off a bit of damage before being rendered useless, either through recall or death. This isn't pokemon where you have to heal your fighters afterwards so being able to prevent damage prevents costly healing time at the pokecenter, or starbase. This is melee. When it's all done it's all done, tally the points and start again.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Trying an escape is risky. They can charge and beat you up.
If retreating had the disadvantage that retreated ships couldn't be chosen before non-retreated ships, then you'd either be constricting your future options or doing a lot of retreating, which is a recipe for disaster.
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Koowluh.
Guest
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*exits lurker mode*
1. perhaps random crew appearing in space? Realistic? No. Arcade style fun? Yes. 1b. random bonusses appearing in space, which are much like the precursor artifacts from the sc1 strategy mode. Speed boost, bigger crew, more fuel, more firepower...
2. Being able to blow up the planet, given enough fusion blasts (so yes, only one of the Ur Quan or other really big ships would be able to do it).
3. The ability to add more ships in one team. You could make ships of the same kind "stack" on top of each other when selecting ships, adding a number in the bottom right corner?
4. The ability to have the game play on its own in demo mode. Oh wait, that's already there, good job on that by the way (selecting both sides cyborg and leaving it idle does this already, I love it).
*enters lurker mode*
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guesst
Enlightened
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Posts: 692
Ancient Shofixti Warrior
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I like the idea of bonuses and crew appearing in space. Totally cool idea.
Perhaps in game precursor upgrades should be timed, however, ans stop working after 10 seconds or so.
You getting this bioslayer? This'd be awesome for your project.
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1ceph
Zebranky food
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Posts: 30
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I like the idea of bonuses/crew too. That would be nice. Blowing up the planet... well, why not. Of course, there must be A LOT of damage dealt... and of course it must leave A LOT of asteroids, an asteroid field ))) BTW, I think that the planet may become larger at least 2-3 times. Not only it will be more impressive, it will allow to use planet like a shield, for example. And thus, if it will become larger, there CAN be moons )).
And what about network/internet mode? That would be excellent too. And then we can start thinking about multiple ships on the game screen... ...and then create an online game with a lot of players simultaneously in a one huge play screen... ok, i shut up, that's a bit too much work ))
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)))8o~ (Presumably 1st Ur-Quan Smiley)
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sundiver
Zebranky food
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Posts: 12
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How about mini-campaigns. Several linked scenarios that have different missions...some non-combat but they would test your piloting skills to get through and rescue/retrieve a person/thing that would help in the next mission.
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Cephyr
Guest
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I'd like the following _options_ (I mentioned this some years ago):
Asteroids: Yes/no (default yes of course) Planet: Yes/no (default yes of course)
-- Chris
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