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Topic: Star Control : TimeWarp (Read 15227 times)
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guesst
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Well, I'd like to see timewarp wrapped up, personally. The game has gone through so many revisions and changes over so many years, is bogged down with so many ships that it's impossible to learn them before you're blown away, and lacks so much focus I have to wear glasses to see it clearly. That last one may be because Im myopic, tho.
What I'm trying to say is that now, with TFB looking at making UQM2 (or whatever title they call it) TimeWarp is going to quickly become redundant. So kill the story line and polish up what Timewarp does well, IE massive starcontrol-like combat. Get some menus that make Timewarp's play options simple to find and get to. Seal the envelope, stamp it, and eagerly await for manna from Groombrige.
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Baltar
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I would like for youBastrd to admit that he hijacked the project and then go do his own f***ing thing for a change.
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Neonlare
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Nut Case for Star Control
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Well, I'd like to see timewarp wrapped up, personally. The game has gone through so many revisions and changes over so many years, is bogged down with so many ships that it's impossible to learn them before you're blown away, and lacks so much focus I have to wear glasses to see it clearly. That last one may be because Im myopic, tho.
What I'm trying to say is that now, with TFB looking at making UQM2 (or whatever title they call it) TimeWarp is going to quickly become redundant. So kill the story line and polish up what Timewarp does well, IE massive starcontrol-like combat. Get some menus that make Timewarp's play options simple to find and get to. Seal the envelope, stamp it, and eagerly await for manna from Groombrige.
Yep, when I first downloaded it I found all thoose ships confusing, and I think around 70% of them should go, especialy the Star Control 3 ones, they all behave in the same, mediocre way *shoot missiles in different colours, Oh yay <_<*
That is a big *if* about UQM2, I'd love to see it, but it might never happen, but I can see what your saying, It'd be nice if people would suggest some modes, but I'm looking forward to the Dynamic Camera Panning like Star Control 2.
I would like for youBastrd to admit that he hijacked the project and then go do his own f***ing thing for a change.
Baltar, take no offense at what I say but, according to the guys at TimeWarp, you were kicked out because of the way you behaved, and as far as I can tell from the way you post they were right to. Anyhow, it's not just one person managing TimeWarp anymore, just a group of fans .
Bioslayer, mmm, what's that?
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« Last Edit: April 14, 2006, 05:05:06 pm by Neonlare »
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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GeomanNL
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Deus, the different projects are not really competitors. Also note that any of the projects you know, are but a few in an enormous pool of projects all over the world, and if Bioslayer can "defeat us", than someone else can "defeat him". If I as a developer would start worrying about all those similar games, and about possible future projects that might be similar, I'd be humbled and get totally and utterly depressed about the uselessness of any of those projects. But... what's the point in thinking like that, you get nothing done that way. Also note, that just as well, the opposite can happen - together, projects can attract more people than when there's just one project and provide some longer term stability - take yourself for example, if there were only timewarp, I'm pretty sure that you'd be gone a long time ago, but UQM and now UQM-R keep you happy. Also, you are limited to the view from a "user" - you are forgetting, that as a developer, I take a lot of satisfaction from working on the game, not just by playing it. And if there are different games, then there is a bigger chance that a developer will find something to his liking and stick around - instead of drifting off to some other totally unrelated project. I haven't seen that happening yet, btw., but it might happen someday
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« Last Edit: April 14, 2006, 04:50:19 pm by GeomanNL »
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sundiver
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I have no idea what the plot line is for Timewarp...I am hoping that there is no time warping in it. Time travel is a cheat. Also never scene SC3, but I hear it is pretty bad. My idea would focus the effort on post occupation Earth. I have no programming skill so someone can take this and run so long as you don't get rich and refuse to cut me in on the deal. After the incidents in SC2 Earth wants to avoid any future problems so they decide to beef up their fleet. The original cruiser is suplemented with a Space Control Ship (SCS) that is equal to an Ur-Quan DN in power and crew. The player can however outfit it with any weapons combination from the ships of SC2...each ship could be unique. Earth needs rescources so mining planets is still in the game but colonizing to make support bases is as well. The other species do not like the looks of this so they begin scavanging for Precurssor artifacts to build threir fleet. Earth too wants to gain artifacts so the race and conflict is on...sort of an unofficial war. In the depths of space an ancient enemy of the Precurssors is awakened and sets out to finish off the users of precurssor tech...it powers itself by eating planets. Now the player must convince the other species to work together once again and combine their artifacts into one of 3 or 4 weapons that might defeat the 'enemy'.
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Halleck
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guesst... what an idea! I never even thought of having a "finished" open source game, or product in general. They just seem to keep going and going and going...
Yeah, the TimeWarp project had some good times, but it's got too much baggage now to be the basis for a real sequel IMO (which was, as I understand, an original long-term goal of the project.) Not to mention the politics--and wounds which are better off left closed. Polishing it up as the enhanced melee clone that it is (Geoman has been working on this) sounds like fitting closure for a project that's had a helluva run.
Perhaps there is a future for the fork projects... TW-Light or one of Geoman's endeavors. Maybe if the TW-Light devs finish cleaning up the codebase, and possibly switch from allegro to SDL. Also, yurand's adventure engine shows promise. You might be able to make a sequel with that engine... I just don't see it happening with the current state of affairs (sorry fellas, no offense meant.)
I would like to see an open-source version of aftermath- that game has some serious potential. And of course, it will be cool to watch BioSlayer's project mature in whatever direction he chooses to take it.
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« Last Edit: April 14, 2006, 05:53:34 pm by Halleck »
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Currently working on: Going outside more
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Deus Siddis
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Also note that any of the projects you know, are but a few in an enormous pool of projects all over the world, and if Bioslayer can "defeat us", than someone else can "defeat him". I only meant at super-dueling level authentic Star Control styled combat. Obviously, there are things that ReMasters might not try to do, like creating many new official ships, create a post SC2 storyline, etc.
Also, you are limited to the view from a "user" - you are forgetting, that as a developer, I take a lot of satisfaction from working on the game, not just by playing it. You might be suprised how many of us are developers on these forums. Indeed, working on games can be a very rewarding hobby. There's nothing wrong with projects sharing resources either (when possible.)
I would like to see an open-source version of aftermath- that game has some serious potential. You might be in luck, check the Aftermath forums, Madgap was talking about his open-source plans for Aftermath recently.
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GeomanNL
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The project has its ups and downs... are there no good aspects about timewarp that you know of ?
The politics are ancient history, that stopped 2 years ago.
Perhaps you dislike most of the ships, but perhaps there are a few of the fan-made ships that you really like ? Isn't that alone worth it, to tell people to try the game ? My experience with the ships in timewarp is, that there's a ship in there for everyone. Everyone who plays it, has a different favorite ... sometimes to my own surprise. So... scrapping ships just because *you* don't like them ? No way, that will steal away the pleasure of other people.
Hmm.. that gives me an idea. Perhaps assign an extra "ignore" flag on the ships, so that you can disable the ships you really don't like from ever again showing up in the list. It would have to be a separate file then, which you can copy and use again after an install.
Don't you think the public- plot- initiative is an entertaining (and daring) project ? After all, that *is* the *only* fully open-sourced and somewhat organized project around here that builds a plot and everyone is able to contribute a little to it. Compare that to some of the disorganized rants that are going on elsewhere. I'm a bit surprised, that to this moment, it is still the only project of that nature.
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« Last Edit: April 15, 2006, 12:58:18 am by GeomanNL »
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sundiver
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Maybe it should be SC3 Rebang! Drop the epic plot and come up with a way to make it an RPG that lets the player take on whatever mission comes their way. Many missions (jobs, bounty hunts, archeological stuff) in the main game and let people do mods for it. If I complete all the missions then I can down load more from you clever programmer types. It then foucuses on life in tne SC universe after the war.
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Deus Siddis
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The project has its ups and downs... are there no good aspects about timewarp that you know of ? A cleaned up, planned out, refocused time warp could make a very good multi-ship UQM. Your 2D engine could give you the advantage of having more of the same feel as SC2.
Perhaps you dislike most of the ships, but perhaps there are a few of the fan-made ships that you really like ? Are you still talking to me? Or Guesst? Halleck? I don't remember commenting on the ships. My main difficulty with TW is getting it to run at this time (the latest version of it crashes on startup on my system.)
Don't you think the public- plot- initiative is an entertaining (and daring project ? Personally, I've found the best solid and creative plots to have been produced by just one, two, or a few talented people working on it (Often two, come to think of it.) Though a public plot keeps you from potentially lossing your story to a very small team of not so talented writers, I think it prevents the better ideas from being fully realized.
Lets say you have a really good plot team made of Ridley Scott, James Cameron, Gene Roddenberry's ghost, and a younger George Lucas brought back from the past (before he made prequels.) You've got a crack team, but their styles are just so different, that if they all had to make a movie together, the "feel" would be all over the place. Now throw a bunch of mediocre writers in there and things become more difficult.
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