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Topic: OS X "trying to clear a free semaphore" lockup (Read 2554 times)
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Foo von Bar
Guest
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Pardon what may be my cluelessness, but I haven't found a suggestion for this one in the bugs list or FAQs. I am running the current CVS codebase on Mac OS X 10.2 with SDL 1.2.5. The game will at various points (usually, it appears, when loading a new scene) lock up tight with the following messages:
WARNING: trying to clear a free semaphore (value=1) WARNING: SetSemaphore did not return 0, this could be bad!
Any suggestions?
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nemo
Zebranky food
Offline
Posts: 7
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Don't suppose you're in debug mode and can post a stack trace?
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F.219
Guest
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Sure, I'm in debug mode ... but no stack trace, since the program does not *crash* ... one of its threads just freezes up. I get a nice OS X *swirly ball*, too.
Looking in the code, I see SetSemaphore is chiefly (only?) used in the graphics code, so I wonder if this is an SDL problem? I'm using the SDL from Fink CVS, and no OpenGL.
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Foo von Bar
Guest
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(Erm. Foo von Bar == F.219, sorry about that)
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