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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Melee Speed-Up Glitch
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Author Topic: Melee Speed-Up Glitch  (Read 1435 times)
Space Cadet
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Melee Speed-Up Glitch
« on: April 18, 2006, 01:55:37 am »

Thanks so much for your work on this game.  This is the best game of all times, and I am playing it for the third time because of you all.  This game hasn't lost it's charm after all these years.

After playing for a while, I made my second big delivery to the earth platform.  After that, every melee battle I get into plays at warp-speed.  I have to turn on Cyborg because there is no way to control it -- the battle only lasts a few seconds.  Is there a way to re-calculate the speed?  It was working fine before, but no amount of quitting and coming back fixes it.  Super Melee works, and so does a new game.  Any ideas?

By the way, PC Gamer published my letter many years back asking why video game companies didn't re-release awesome games like StarCon 2 for modern operating systems.  (They didn't have an answer.)  Thanks for making my wish come true!
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Space Cadet
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Re: Melee Speed-Up Glitch
« Reply #1 on: April 18, 2006, 02:13:38 am »

Ah -- after reading this post:
http://uqm.stack.nl/forum/index.php?topic=781.0

I tried changing the Cyborg setting.  Sure enough, that fixed it.  In the original, the Cyborg setting was a toggle, so when I thought I turned it off, I was just changing it to the second setting.

Ah well!  Glad you have this support forum, so I can get back to playing.
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