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| | |-+  What if you woke up, and the Ur-Quan sounded more like this...
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Author Topic: What if you woke up, and the Ur-Quan sounded more like this...  (Read 6064 times)
Deus Siddis
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #15 on: April 20, 2006, 04:00:39 pm »

Quote
I have to admit, I've never listened to the in-game voices,
so I can't really compare these to anything else.

Never? You should at least try it once, just for the hell of it.
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Slylendro
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #16 on: January 31, 2007, 05:13:51 pm »

pkunk is wierd,  yehat sounds poor, Ilwrath need to be more evil.
the Ur-Quan is not bad - need some improvement of pitch maybe? they sound very robot-like
umgah is much better than the game version(you really need to listen close to even understand anything in the game)
maybe you can do some dubbing to new stuff Cheesy
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It is as though your species' brain is too small to hold a simple thought
such as, WE WILL KILL YOU FOR DISOBEYING!
This is not a complex idea.
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #17 on: February 01, 2007, 09:26:50 pm »

Personally, I liked a few of the SC3 voices better. The Ur-Quan from that one was undeniably top-notch. SC3's Orz--while probably not ideal--cracked me up.
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Fsi-Dib
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #18 on: February 03, 2007, 10:00:52 am »

Ur-Quan, certain parts could be spoken slightly slower, to give the atmosphere of authority.

Ilwrath, as many have said, somewhat deeper to make them more creepy.

Umgah, blobby, yes, but hard to understand. Better than the 3DO anyhow.

Pkunk, breathing is an issue for one, but other than that they sounded more like old witches than cheerful spiritual evangelists.

Yehat, they just didn't sound like a war-faring clan species.

One thing. If anyone makes Druuge, please make their voices raspy.
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Razorback
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #19 on: February 05, 2007, 02:18:19 am »

Nish?  Long-shot question but is this the same Nish from EQ1, Bristlebane server?
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Guillaume777
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Re: What if you woke up, and the Ur-Quan sounded more like this...
« Reply #20 on: March 03, 2007, 09:16:23 am »

Thanks for the suggestions. I didn't really choose the best Ur-Quan example, actually that particular one is meant to be a little flat as it is a recording.

I don't agree with this. At all.

It is in the Ur-Quan best interest to make scary recording for them to be obeyed. In fact that recording should be scary as hell. The crew that listens to the recording should literally crap their pants after hearing it. A scary crew is a crew more prone to listen to the Ur-Quan. Using a flat voice destroy the fear the recording is supposed to convey.

Beside, it is important for the player of the game to be scared by the Ur-Quan. Scariness provides the player intense emotions, as well as extra motivation to wipe out the Ur-Quan. Honestly I remember cursing and feeling hopeless when I first listened to that recording. Yours do not provoke nearly the same emotional impact, due to the flat tone.
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