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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star Control 4?  (Read 8999 times)
Mr Eos
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Re: Star Control 4?
« Reply #30 on: April 26, 2006, 11:45:29 pm »

Last post in this thread.

The next thread should be all of you brainstorming on how to implement a multiplayer that consist of more than the simple melee mode, and allows everyone to interact within the "dynamic" universe.  Otherwise, don't even waste your time making the game.
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Deus Siddis
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Re: Star Control 4?
« Reply #31 on: April 26, 2006, 11:46:49 pm »

I have to vote no on a MMORPG Starcontrol as well. Multiplayer battles are great, but the campaign needs to have dialogue based around a strong storyline from one of 5 or 10 of the only really great game universes, not on the abbreviated conversations a bunch of knuckleheads have about cheeseburgers or how long their toe nails are. Tongue
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Mr Eos
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Re: A SC4 Suggestion Thread for those who know MMORPG is not the answer.
« Reply #32 on: April 27, 2006, 01:23:00 am »

Keep the combat 2D, it feels right.
 I would like to see an open ended RPG that takes place in the post war, post occupation SC universe. The ability to choose your path and which 'faction' to be part of. ..soldier, spy, merchant, bounty hunter (every name used in Super Melee coud be a war criminal to some one and have a price on there head) and combinations of these.
 The chance to expand your governments sphere of influence or just your own.
 Earth with a balanced fleet! The ability for an Earthling character to command and build their ships so they need not rely on the other races as much.
 The Black Spathi as a place for a Spathi character to gain access to.
 Some special 'gimmik' for each species that is represented as a PC.
 Modable so the friendly programmers out there can share their adventures and make it a living RPG environment.
 The only multi-player option it should have isship to ship combat in an arena type setting as a seperate program. I have never seen an MMORPG that was not dominated by socialy inept people.

I like all your ideas, and in fact they provide the basis to build the multiplayer story mode around.  The fight to control space.  It would be almost like going back to SC1 where you were focused on gaining control of star systems and trying to discover ancient precursor technology.

Referring to a game called Guild Wars.   A team would have to battle for the Hall of Heroes in PvP, so long as that team could hold the halls, everyone from their country (USA, Korea, Europe) could gain access to previously unaccesible areas in the Story portion of the game, where they could then collect and buy items that are only found in those restricted areas.

Now back to SC-MMO. 
Races are fighting to expand their influence in space, and control key points in space that are known to contain wormholes to secret places containing precursor artifacts. 

At certain points or at the descretion of the program or sysops, the locations of these artifacts can change, to keep the universe dynamic. (It would be interesting to see spheres of influence constantly moving around in the space map in a desperate rush to find artifacts).

Some of the artifacts that you find, might consist of something that perhaps a single ship can equip, or an entire fleet that was present during the find might equip.   Maybe limit the kinds of precursor mods they can equip to a single ship or type of ship. 
(Diablo 2 uses a suffix\prefix item system, in the same idea you could randomize the precursor items that they find, just not as extensive)

See where this is going? And again, this is all coinciding with the original SC1.

Now for the more technical aspects of keeping the game alive.

One problem I foresee is getting people to play a good mix of all the races.  Making it difficult for someone to play particular races because everyone is flocking to the chmmr avatars.  One way to fix this is to tie material harvesting to fleet size, maybe even put in a formulae to penalize races with more players so they have to harvest more to keep the fleet intact.  And most of the fleet will no doubt be AI controlled, but the human players will have the precursor mods to stand out above the average AI ship.  Making players into bosses so to speak or the ACES. But not so much so that they are able to single handedly wipe out entire fleets by themselves.  Make the AI difficult.

Also perhaps, have players respawn into a brand new ship devoid of any modifications they may have found previously.

For the spheres of influence, perhaps make systems have a checkpoint similar to Battlefield 1942, once they claim the resource they can rebuild at any of the planets they control.

etc. etc.

Now, how do you tie in the story. It can be done. Perhaps tie in the finding of artifacts to how much of the story is revealed to the player, similar to building the precursor bomb to destroy the sa-matra, you might find artifacts to create a wormhole that takes you to the "next dimension" that the orz refer to in SC2.  In this, some people may finish the game and learn the secret to life in SC universe, some might not ever get close.

These are all just a few of my ideas.
« Last Edit: April 27, 2006, 08:34:38 am by Mika » Logged
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Re: Star Control 4?
« Reply #33 on: April 27, 2006, 01:59:55 am »

Last post in this thread.

Good riddance, cretin. We don't need Star Control turning into another money-sucking treadmill with juvenile morons running around spamming nonsense.
« Last Edit: April 27, 2006, 02:01:27 am by Shiver » Logged
Mr Eos
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Re: Star Control 4?
« Reply #34 on: April 27, 2006, 05:55:11 am »

your all sad little people, selfish too. 

I say selfish, because you'd all have TFB make a game just to appeal to you, a handful of nerds who played and still remember SC2 from back in the day.

Don't overlook perhaps the greatest thing to happen to video games because you don't know how to interact or ignore immature 14 year olds that bother you with what they type on chat lines.    It's not the people that are chatting away in the game that are socially inept. It's you people who get so flustered by the fact that people are actually using the chat lines for WHATEVER reason.


You act as though  it is remotely impossible for the races in SC universe to go around spamming nonsense like cheeseburgers and toe lengths to each other.
« Last Edit: April 27, 2006, 06:08:23 am by Mr Eos » Logged
Mr Eos
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Re: Star Control 4?
« Reply #35 on: April 27, 2006, 06:10:59 am »

If you want to make another SC2 then go play SC2 again.   But if your going to make a new one, make it worthwhile and get with the times. 


I didn't want to post again, but someone called me a cretin, for actually putting an idea forward. on what could be done with the game.  Too bad your all too selfish and socially inept to realize it.
« Last Edit: April 27, 2006, 06:13:13 am by Mr Eos » Logged
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Re: Star Control 4?
« Reply #36 on: April 27, 2006, 06:18:40 am »

I remember when people had the integrity to not post in a topic after they said "last post". It's as if someone ripped ass in this topic a whole week ago, yet the smell remains even after I sprayed the whole place down with Glade. Some of us have JOBS, kid, and don't have the time to throw away our lives on MMORPGs. Aren't Everquest II, FFXI, Guild Wars and World of Warcraft enough for you? And speaking of which, look at Squaresoft and Blizzard! The two biggest giants on the playing field haven't made a real game in years now because they're expending all their energy maintaining their pet. Not only is asking for Star Control to go down that route a bad idea, it's implausible. Toys For Bob is a tiny company - Activision would grant them the resources to make an MMO when penguins rain from the sky.
« Last Edit: April 27, 2006, 06:22:40 am by Shiver » Logged
Mr Eos
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Re: Star Control 4?
« Reply #37 on: April 27, 2006, 06:34:00 am »

Talk about integrity, calling me a cretin when I have my back turned shows how much you know about integrity.  And if you say, Activision won't approve of the resources to make a multiplayer game, what makes you think they'd even want to look twice at this proposal of a game without multiplayer? 

Activision is a company that knows the market, and last couple of games I've played online have had Activisions name on it.

And what you don't realize is, an SC-MMO would not involve grinding and killing monsters for weeks on end just so you could lvl-up and take on an area.   The grinding part of MMO's that your referring to won't even exist.  Not all MMO's are the same.

If you haven't already, go play guild wars.  They are on the right track, even their business model is right, no monthly fee to play.  But it has it's flaws. It's major flaw comes from making the game more friendly to the avg player,  before you knew it, you had everything unlocked, you've tried every skill and skill combination and there was nothing left to do. Other than that, it's a great online game.  One of the best.    I still play it, just to keep my skills up for the upcoming expansion.
« Last Edit: April 27, 2006, 06:51:05 am by Mr Eos » Logged
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Re: Star Control 4?
« Reply #38 on: April 27, 2006, 08:13:01 am »

Ahem... I think the mood here would improve severely if we stopped feeding the trolls. Thank you.
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Mika
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Re: Star Control 4?
« Reply #39 on: April 27, 2006, 08:35:33 am »

Merged Mr.Eos posts from non-mmorpg thread to here and locked.
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