The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 06:05:37 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Star Control II tournament
« previous next »
Pages: [1] Print
Author Topic: Star Control II tournament  (Read 3705 times)
Griffin
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Star Control II tournament
« on: April 20, 2006, 02:34:26 am »

Hullo, I was told I might have better luck at this forum, so I have a couple questions to pose:

There's a good chance of my hosting a Star Control 2 tournament at a convention in Rhode Island (Uricon) next year. Anyone here from the area that would be interested in attending?

Even aside from that particular tournament, does anyone think StarCon2 is even tournamenent worthy? Has there been other SC2 tournaments? If its been done before, and especially if their are standard tournament rules, I'd appreciate seeing them.
Logged
Neonlare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 277


Nut Case for Star Control


View Profile
Re: Star Control II tournament
« Reply #1 on: April 20, 2006, 10:31:05 am »

It's a shame they haven't made Super Melee compatible for online play, I live in England and I want to play with other players but no one near me has the game, maybe we should suggest this for the next version.
Logged

"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: Star Control II tournament
« Reply #2 on: April 21, 2006, 08:56:02 pm »

I think this is a fabulous idea, but no I don't know of any "official" tournament rules. Here's a few suggestions...

Each player gets X points, where X reduces for each tier of the competition till in the penultamite tier you don't even have enough to buy one of the larger ships. Then, at the last battle you need to do something to shake it up. I have a few possibilities:
  • Open the flood gates. No limit on spending.
  • Pre-build a team and both have to stick with it
  • Tally up for each player the value of surviving ships at the end of each battle and in the last battle that becomes the limit for the other player. (But don't tell this little detail.) So if they've done extremely well in each battle up to this point they'll be staring down the barrel of a potentially difficut final battle. You may need to decide a lower limit, tho, incase someone never has any significant ships remaining.
  • For the final battle whip out Pong.

Whatever you decide, it'll be great. I hope you get enough participants. (Too bad I'm no longer in the area or I'd show up for sure.
Logged

A new game and it's code each week. Please visit Cymon's Games
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Star Control II tournament
« Reply #3 on: April 22, 2006, 02:02:37 am »

When is it? I live in Connecticut, so I may be able to go...
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Star Control II tournament
« Reply #4 on: April 23, 2006, 03:34:40 am »

I disagree with the proposed rules. The larger the fleet, the more the game will depend on skill, and the less it will depend on luck. I'd say give each player a specific number of points to spend. 240 perhaps.
I also see no reason to limit a player to a single fleet. Especially for the less skilled players, it may be nice to be able to correct a mistake in fleet composition in a later round.
So that people can't change their fleet after seeing the other player's fleet, both should design their fleet in
advance of the round.
To make the battles more interesting, you may want to restrict the number of ships of one type to 3 per fleet.
I suggest a swiss tournament system.

Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Griffin
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Re: Star Control II tournament
« Reply #5 on: April 23, 2006, 09:29:38 am »

I think 240 is a bit much, since filling up my team rarely results in more than 130. And the matches shouldnt take too long either... I'd say 100, 130, or 160.


The working date is currently  February 24th - 26th.

While this may change at some point (it won't be locked in till October), it is unlikely.
Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: Star Control II tournament
« Reply #6 on: April 23, 2006, 11:53:06 am »

One alternate way, which would be more
point-centric would be to let players use as many points
as they wish. However, the tournament is based off how
many points you kill on the opponets side. This would favor
very small fleets. A guy with a single Skift might not
beat a 300-point fleet, but he may kill more ships/points
on the opposing side.
Logged

What sound does a penguin make?
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Star Control II tournament
« Reply #7 on: April 23, 2006, 12:39:34 pm »

I would set the rule that there should be only one ship of one type in each team.
Also you could agree on a maximum score/rating, if you like it.


Another thing I recently thought of is to give each player some kind of "credits" which are reduced by "buying" ships (cost credits as much as they cost).

The winner of a round would get the credits of his remaining ships back and/or some credits for defeating the enemy ships... Who has 0 credits will be defeated....
But I'm not sure if this is a good idea.
Logged
Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: Star Control II tournament
« Reply #8 on: April 24, 2006, 04:05:51 pm »

How about selecting the ship? user selectable or random?

And definetily only one ship of a kind per team.
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Star Control II tournament
« Reply #9 on: April 24, 2006, 07:01:26 pm »

Hmm, sounds interesting...

I think as long as the points are agreed upon ahead of time, there should be no problems.

The only rule I would suggest is that the first set of ships to fight should be random. That way the second player doesnt gain an unfair advantage by countering the first player's selection. After the first battle, the players can select any ship they want.
Logged
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Re: Star Control II tournament
« Reply #10 on: December 28, 2006, 02:59:35 am »

Let's stop faking and make this happen people!!! I think we can get Star Control 2 on X-box Live(tm) in no time! We need instant satisfaction! I’m hearing allot of talk about “tweaks” to the ships, and of course “The real Star Control 3”. I think that great games like SC really suffer from limited support! Sure there are mutants like us that love the hell out of these games, but don’t you think that if SC2 sold more than 10,000 copies we would already have the Toys for Bob SC3! The most likely tournament situation will be an online game.
Gems for those who care: You can play a burned CD-Rom in your 3DO! That means you can actually edit the ISO in a Hex-Editor! (We did it) I am the proud owner of a VUX ship that will out thrust a SPATHI! “Talk about a smack down!”
More gems coming soon…..
Logged

I keep my old Amiga on a flash-drive. Tongue

Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!