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Topic: Star Control 4? (Read 9859 times)
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TiLT
*Smell* controller
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To boldly go where no Spathi has dared go before
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Trust me, we'll never be on the same page. Except we're on the same page of this thread, but that will soon change, mark my words!
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TiLT
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To boldly go where no Spathi has dared go before
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Speak of the devil...
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Svip
Zebranky food
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Multiplayer? I think not. The story will not lose its appeal.
Perhaps you haven't played SC2. But in SC2, you need not do everything in the game to complete the game. It is likely that you will oversee a lot on your first run. If TFB just creates a lot of these things in SC4, it is likely that the game will become just as fun each time you play it.
I am tired of seeing these MMORPGs, and you're really going nowhere, I get bored of them very fast.
Besides, SC4 should NOT score a large giant force of fans. What I love about SC2 is that its fan base is limited, and hopefully only smart and thoughtful people would enjoy it and come back (which you have proven me wrong in).
Yes, it is likely that it will recieve new fans SC4. Think of Transport Giant, nobody knows that game. But it is still a great game, and for the small fan base it has, people enjoys and loves it. So greatly they made an add-on.
We are not here to win the masses, we are here to win the fans' acception.
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TiLT
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Except that TFB can't feed their families with just fan recognition. However, they wouldn't be able to feed their families by making a MMORPG either, since that market is saturated (reminding me a lot of the RTS genre in '97-'99 or so)
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fluke
Zebranky food
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Looks like you're on your own, Eos.
Besides, SC4 should NOT score a large giant force of fans. What I love about SC2 is that its fan base is limited, and hopefully only smart and thoughtful people would enjoy it and come back (which you have proven me wrong in). Elitism. Look, we all like to feel good about getting something the average guy would not. But videogames have to make money.
To elaborate on what Tilt said:
If SC4 has a cult following, it will be a commercial flop, and we will never see SC5. If Activision doesnt absolutely believe that SC4 will rake in some dough, it will never be made.
Profit (projected or otherwise) has a direct correlation to production value. More money means better graphics, bigger universe, and more time Toys for Boy will be able to invest into making it everything we wish it could be.
For the sake of having the best Star Control experience possible, it needs to be as big a success as possible. Period.
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All hail Toys for Bob! Long live the Spathi!
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Mr_Eos
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I'm on chapter 5 buddy. Your still reading the table of contents.
Chapter 1 Computer Games Chapter 2 FPS Start to push the boundaries Chapter 3 MMORPGS flood the market Chapter 4 Microsofts Xbox live gives everyone a taste of what real gaming is. Chapter 5 Multiplayer experience deemed as essential for all games to be succesful.
So you want to be big, make SC4 for consoles. as described in chapter 4, why consoles are better for multiplayer than PC's
Because the console puts everyone on a fair playing field, where the power of persons PC doesn't affect th outcome of the winners circle.
and you say your not looking to make a game of this caliber? then why bother. Your gonna make a game for a couple thousand nerds who played sc2 back in the day? That's just a waste of time. The series is actually better left with loose ends if that's the case.
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TiLT
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To boldly go where no Spathi has dared go before
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Hey, *I* was going to play the Oblivion card! UNFAIR!
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Mr_Eos
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Ok, I see where the problem lies, when I say MMORPG, you immediately think along the lines of everquest.
Well not all MMORPGS are the same, just as all FPS are not the same
Deus Ex, and System shock are 2 good examples. They are FPS but with RPG elements.
So please don't try to disregard the whole idea because you think making it an MMO means making another everquest. There are more possibilities than that.
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Mr_Eos
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And as for you playing the Oblivion card, last I checked. It said there were 1,362 players playing on a saturday around 9:30 pm.
Seems like a game with that much hype would have at least 10,000 playing. I'm sure they sold even more copies than that.
Because as I, and most people have found out, playing oblivion is like playing morriwind all over again. It gets boring real quick, when you realize your still playing with yourself.
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Megagun
Enlightened
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Moo
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Okay. First of all, this is getting out of hand... Second of all, an SC-themed MMORPG could turn out to be rather neat.. But then again, it could also suck very muchly, especially since with MMORPGs, the communities make the game..
MMOs are fun, however. I've had a neatish idea myself for a longish while, which involved Boneyards (TA for the win), Battlezone (the first wireframe one), A regular FPS and some more stuff like that, combined together, cooked for a while, stirred for 5 minutes...
Now, multiplayer + SC = great. Remember Starcon (AKA Star Control 4 that got canned)? It had a neat system where another player could touch the 2nd player controller, and immediately the game would go to splitscreen mode, and it changed into a cooperative mode. Cooperative mode with Star Control sounds really nice to me, if done right... That and a lot of melee...
3d? Nah. I'd rather have it Pseudo-3d (like Flatspace and Aftermath did)...
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meep-eep
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What in my opinion made SC2 so great was
- the humour
- the story
- the game atmosphere (partially due to the music, partially due to the way the game is structured; eg. too much micro-management would be bad for the immersion)
Now it seems to me that these elements aren't limited to the kind of game SC2 is. They aren't even limited to the SC2 universe (although you've already got great humour, great story background, and part of the atmosphere there). Any game of any genre which has these elements has the potential to be as great as SC2 was (to me, at least). And if TFB is given enough free reign, and they manage to avoid the pitfalls, I expect that they will in fact make a game that is at least in the same league as SC2. That said, putting these elements in a MMORPG would be difficult. It would be hard to have a big enough "humour density" in such a game, it would be hard to have the story on the foreground in a MMORPG, and the atmosphere would most likely be ruined by the other players. I say "bad idea".
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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