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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Ship Lengths  (Read 7790 times)
UAF
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Re: Ship Lengths
« Reply #15 on: September 28, 2006, 02:55:39 pm »

But wouldn't the Ur-quan fighters be larger then modern aircraft?
What about all the life support, engiens, weapon systems, Slaveshield generator and all the other stuff that a Dreadnought have on it besides fighters?

I just expect a ship like the Dreadnought to be rather huge, not smaller then modern day ships.
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OOPMan
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Re: Ship Lengths
« Reply #16 on: September 28, 2006, 11:16:51 pm »

It's all about good PR UAF...
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Re: Ship Lengths
« Reply #17 on: September 29, 2006, 12:37:32 pm »

Here's a suggestion - contact TFB and ask them to give us canonical ship sizes or license to argue our own sizes and make them standard.

as for the pen&paper bit - we adapted SC for P&P a few years back, played it to death and eventually (i.e. 3 months) reverted back to the good ol' great big swords, dragons and fireballs thing. For some reason, combat with ships and planetary systems don't translate well into dice (it gets far too complex and you end up with a 30 second encounter between a dreadnought and a scout taking about five hours wall time).

As for the role- vs roll-playing argument - roll-playing? Are you playing with dungeoncrawlers? Walk six feet, kill five skeletons, walk six feet, kill a few orcs, walk six feet, kill a few (random)s? I play D20 3rdE DnD every saturday night/sunday morning and we use the dice about twice in an hour or so - except the D20, but since I'm the GM I have to inflict terror on the poor players periodically. Admittedly, we play more politically and diplomatically than violently, since I hate dungeoncrawling with a rabid passion - wastes time. This is the same reason I am so passionate in my hatred for modern FPS games.

Anyway.
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Draxas
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Re: Ship Lengths
« Reply #18 on: September 29, 2006, 06:11:46 pm »

I've had great fun playing in campaigns that are both story-driven as well as silly dungeon crawls. I've also been involved (however briefly) in some horrible examples of both... It's all about execution. A good GM goes a long way towards making any game much more interesting (and amusing).
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OOPMan
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Re: Ship Lengths
« Reply #19 on: September 29, 2006, 10:01:57 pm »

Yeah, good GM'ing is key.

Unfortunately the D20 rules don't go out of their way to encourage role-playing and the class system has a nasty habit of screwing with some peoples' minds. Oh, not to mention that, overall, the base D20 rules have got a lot of glaring holes in them that makes certain character concepts and play-styles largely irrelevant. Still, as long as it's D20 which maintains a monopoloy on poor quality, I don't mind.

Me, I think I'll stick to stuff like UA and so forth. Or, when I do feel the need to play a systemic system, SilCORE :-)
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Neutrino 123
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Re: Ship Lengths
« Reply #20 on: October 02, 2006, 02:25:19 am »

But wouldn't the Ur-quan fighters be larger then modern aircraft?
What about all the life support, engiens, weapon systems, Slaveshield generator and all the other stuff that a Dreadnought have on it besides fighters?

I just expect a ship like the Dreadnought to be rather huge, not smaller then modern day ships.

Keep in mind a few things:

1. The Dreadnought is not smaller then modern day ships. It is smaller then supercarriers, sure, but it is still very big.

2. The Ur-Quan are the most technologically advanced race in the area, besides the Chmmr. This means that they can make all their components smaller, with the same operating efficiency as other races.

3. The fighters have indeterminate size, but judging by their cockpit sizes in the spec picture (assuming the cockpit to be Earthling-size), they are probably somewhat smaller then modern airplanes. In addition, they are launched in space, so they can probably just be all lined up and stacked on a rack in the back of the Dreadnought. As a side note, since the fighters do not have hyperdrive systems, their size cannot be compared to the ships in the game, though they should be comparable to the asteroids, for what it’s worth.

4. The Dreadnought probably should not ‘actually’ carry 41 fighters anymore then the Cruiser carries infinite missiles. I would guess it has about 16 or so.


As for role-playing Star Control battles, why not just fire up Star Control to do the job?
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Re: Ship Lengths
« Reply #21 on: October 02, 2006, 08:11:42 am »

That worked at first, until someone decided that a race can't have ONLY one ship type...
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