The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 09, 2024, 02:43:42 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  making this with other games (eg. Wacky Wheels)
« previous next »
Pages: [1] Print
Author Topic: making this with other games (eg. Wacky Wheels)  (Read 2566 times)
Flexman
Zebranky food
*
Offline Offline

Gender: Male
Posts: 15



View Profile
making this with other games (eg. Wacky Wheels)
« on: May 19, 2006, 12:55:13 am »

I think it's really great that SC2 is available for other OS now, also with the ScummVM you can play a lot of old games without having troubles in Windows or Linux.

But how about making this with other great games? Like Wacky Wheels or Super Kart? I read somewhere that the programmer posted a part of the sourcecode but unfortunately just a small part. Would be really great if you can make games like these for Windows nowadays and with network playing!

What do you think?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: making this with other games (eg. Wacky Wheels)
« Reply #1 on: May 19, 2006, 09:03:47 am »

I'm not familiar with Super Kart, but I've actually been approached once before with a request to remake Wacky Wheels. The major problem here is that the source code is not available (apart from small simplified snippets like in this discussion on GameDev about programming graphics for Wacky Wheels-like games and a short snippet for Dopefish handling. Furthermore, Apogee/3D Realms still seems to think they can sell the game, which means that most of us are stuck with the shareware data files.

The interesting parts of the game code from a remake point of view are the gameplay code and the game data handling; most of the low-level graphics, sound and input code will have to be rewritten anyway (and Wacky Wheels would be a natural for 3D acceleration using e.g. OpenGL). Complete source code makes this sort of thing a lot easier, as you don't have to spend a lot of time figuring out what's going on, you just read the source (although heavily optimised 3D code in assembler may be quite hard to read, it's still a lot better than machine code).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: making this with other games (eg. Wacky Wheels)
« Reply #2 on: May 20, 2006, 06:53:48 am »

...or you could just play Mario Kart and get out of the stone ages.

The problem with SC2 is there is no game like it anywhere. It must needs be revived, for the future.
Logged

A new game and it's code each week. Please visit Cymon's Games
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!