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Author Topic: Kohr - Ah Crew  (Read 16779 times)
Mackus
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Kohr - Ah Crew
« on: June 04, 2006, 11:22:53 am »

How it its possible that Kohr-Ah Marauder hold 42 crewmember Huh
Typical Dreadnought have 1 (one) Kzer-Za Captain and 41 slaves crewmember. I mean, how so many Kohr-Ah could stay on ship without killing each other?
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Re: Kohr - Ah Crew
« Reply #1 on: June 04, 2006, 03:42:03 pm »

I always assumed that the Ur-Quan Kohr-Ah wanted to destroy all intelligent life forms but their own...  Maybe they're programmed not to kill their own kind.

In the game, the Melnorme stated that they can't be reasoned with in any way, implying that they're in a way programmed to do genecide.
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Re: Kohr - Ah Crew
« Reply #2 on: June 05, 2006, 05:33:43 am »

I know this concept of one Ur-Quan per ship has come up
a few times. However, is there actually anywhere in the
game (or manual) where it states Ur-Quan fly
their ships with slaves?
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Re: Kohr - Ah Crew
« Reply #3 on: June 05, 2006, 12:56:34 pm »

I know this concept of one Ur-Quan per ship has come up
a few times. However, is there actually anywhere in the
game (or manual) where it states Ur-Quan fly
their ships with slaves?

I'm almost positive it was written in the elongated story included with the original manual, but never referenced in the game.
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AngusThermopyle
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Re: Kohr - Ah Crew
« Reply #4 on: June 05, 2006, 07:31:17 pm »

The manual does state that a lone Ur-Quan (Kzer-Za) commands a slave crew. Read under the Ur-Quan section under Races (page 66).

"Aboard ship, these creatures cling to webbed ceilings with their back legs, dangling down over their controls and their slave-crew like hungry spiders.
Ur-Quan are extremely territorial and aggressive, having evolved as non-social, hunter-killers. Their territorial instincts are so strong that only one Ur-Quan is present on each Dreadnought."


It also says that when Ur-Quan meet, they have to keep a safe distance from each other, or their instincts would compel them to fight to the death.

"When Ur-Quan meet, they keep several meters between themselves, lest their instincts drive them to engage in an unarmed battle to the death."

So yeah, I too have always wondered about the Khor-Ah crew though...
« Last Edit: June 06, 2006, 11:54:12 pm by AngusThermopyle » Logged
Death 999
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Re: Kohr - Ah Crew
« Reply #5 on: June 05, 2006, 08:04:36 pm »

The going theory is that the Dnyarri turned down this instinct in the Kohr-Ah to enhance their effectiveness as soldiers. The Kzer-za were not similarly affected.
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Re: Kohr - Ah Crew
« Reply #6 on: June 06, 2006, 04:37:50 am »

Mating must be a royal pain in the arse.
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Re: Kohr - Ah Crew
« Reply #7 on: June 06, 2006, 05:55:26 pm »

The going theory is that the Dnyarri turned down this instinct in the Kohr-Ah to enhance their effectiveness as soldiers. The Kzer-za were not similarly affected.

That seems the most logical conclusion to me. Administrators and planners (Kzer-Za) can work in isolation from each other; workers and soldiers (Kohr-Ah) need to work together by defintion, so the Dnyarri must have tampered with their territorial instincts.

Of course, if the Kohr-Ah and Kzer-Za fleets are of approximately equal size, this means that the Kohr-Ah race outnumbers the Kzer-Za by a LOT - about 42:1.  However, that is also quite acceptable logically (in a slave empire, who would you need more of - planners/administrators, or workers/soldiers? - obviously the latter).
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Re: Kohr - Ah Crew
« Reply #8 on: June 06, 2006, 09:50:47 pm »

I agree, also note that with all the losses the Kohr-Ah would take, they would have to replenish them somehow.
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Re: Kohr - Ah Crew
« Reply #9 on: June 08, 2006, 07:12:11 am »

I have long pondered this same question, to no satisfactory conclusion.  Here's what I've come up with:

1) It can't be a non-Ur-Quan race that fills the 41 spots.  Kohr-Ah kill non-Ur-Quans on sight.

2) It can't be a machine like the Slylandro probes; if they are machines, they are still organic enough to be affected by the Syreen call.

3) It doesn't seem to be other Ur-Quan Kohr-Ah.  Although I can't rule out this possibility entirely, it doesn't seem to keep with the Kohr-Ah dialogue.  It doesn't seem right.

What's left?  I don't know.  It could be a machine derived from some inferior race, that is mechanical enough to be considered a non-threat, but organic enough to be affected by the Syreen.  That's about all I can think of.
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Re: Kohr - Ah Crew
« Reply #10 on: June 08, 2006, 12:43:46 pm »

Ur-Quan are modular. Their arms/legs detach. Wink
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Re: Kohr - Ah Crew
« Reply #11 on: June 08, 2006, 01:26:07 pm »

Ur-Quan are modular. Their arms/legs detach. Wink
That would explain the tentacles with world-domination plans.
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Re: Kohr - Ah Crew
« Reply #12 on: June 08, 2006, 04:43:34 pm »

3) It doesn't seem to be other Ur-Quan Kohr-Ah.  Although I can't rule out this possibility entirely, it doesn't seem to keep with the Kohr-Ah dialogue.  It doesn't seem right.

I do agree that this doesn't fit WELL. Also, having 42 crew, each of which has a volume of roughly 10 cubic meters... it really pushes up the minimum scale of the ships, especially if we suppose that these crew members are not packed like sardines, let alone have jobs to do.

What's left?  I don't know.  It could be a machine derived from some inferior race, that is mechanical enough to be considered a non-threat, but organic enough to be affected by the Syreen.  That's about all I can think of.

Like Mmrnmrhrm?
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Re: Kohr - Ah Crew
« Reply #13 on: June 08, 2006, 10:02:03 pm »

Like Mmrnmrhrm?
Now there's an idea.  Obviously, it wouldn't be the Mmrnmrhrm that we know and love in our area of the galaxy, but it could be some other mechanized race, either another group of Mmrnmrhrm that were placed on the other end of the galaxy, or some other race entirely, possibly created by the Kohr-Ah themselves.
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Re: Kohr - Ah Crew
« Reply #14 on: June 08, 2006, 10:22:43 pm »

If there ARE indeed 42 Kohr-Ah per ship, a  Marauder would absolutely dwarf a Dreadnaught. 

While the Syreen Call wouldn't affect a robotic crew, remember that the Captain of the ship is still an  Ur-Quan (who are extremely suceptible to psychic attack).  I'm guessing the Syreen could simply use their powers on the captain, who then orders his robotic crew out the air-lock  Grin



« Last Edit: June 08, 2006, 10:30:29 pm by Adunaphel » Logged
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