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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Star Control II fact #4 - Crew cost
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Author Topic: Star Control II fact #4 - Crew cost  (Read 15460 times)
Novus
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Re: Star Control II fact #4 - Crew cost
« Reply #30 on: March 01, 2005, 09:59:45 pm »

Quote
And... when you reach the 1000th ship? I'd just leave it random. Especially when you consider...

"I'm not James Tiberius Kirk, I'm Louis Xavier Kirk."

That sounds like graceful degradation to me.

Alternatively, you could limit the amount of different ships/fleets for a race to about a 1000, and assign a unique captain to each one. In the nineties, this would have been a waste of memory, but keeping track of the position and captain name for 10000 ships shouldn't require more than a few hundred KB. You could also consider the position of ships you haven't seen for a while undefined, which would save a lot of memory.
« Last Edit: March 01, 2005, 10:00:22 pm by Novus » Logged

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Arne
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Re: Star Control II fact #4 - Crew cost
« Reply #31 on: March 02, 2005, 12:51:51 am »

Just storing a random seed could save memory.
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Defender
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Re: Star Control II fact #4 - Crew cost
« Reply #32 on: June 14, 2006, 06:16:53 am »

MODS-

Sticky This Please
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