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Author Topic: New version of my game out.  (Read 10384 times)
JonoPorter
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New version of my game out.
« on: July 01, 2006, 06:36:05 am »

Check out the links in my signature for info
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My Remake of UQM.
My 2D physics engine
Both are written in C#.
Defender
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Re: New version of my game out.
« Reply #1 on: July 01, 2006, 07:50:45 am »

What...? No A.I.

Just foolin'...just tried it out. Great job, I must say. Keep up the good work. It's coming along nicely. Grin
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Re: New version of my game out.
« Reply #2 on: July 01, 2006, 10:36:24 am »

I’ve been giving a little thought on how I would make an AI for this game. Unfortunately I have no experience in AI. Then again I had no experience writing a 2D physics engine, before I started mine or writing a game, before I wrote this. So I think I’ll manage some how.

There is a rather amusing bug I introduced to test some logic then fixed but forgot to recompile before I released this version. So see if you can find it. It’s on one of the faster ships and makes it overwhelmingly powerful as a result.
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My Remake of UQM.
My 2D physics engine
Both are written in C#.
Deus Siddis
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Re: New version of my game out.
« Reply #3 on: July 01, 2006, 03:53:12 pm »

Hallelujah x

I don't even have to play it to know. Though a shofixti that doesn't die when it blows would be quite powerful as well.
« Last Edit: July 01, 2006, 03:56:02 pm by Deus_Siddis » Logged
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Re: New version of my game out.
« Reply #4 on: July 01, 2006, 11:33:34 pm »

Found it. "Hallelujah" indeed! Tongue
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JonoPorter
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Re: New version of my game out.
« Reply #5 on: July 08, 2006, 09:00:47 am »

What...? No A.I.
here is a good bible quote
John 16:24:
Quote
Until now you have not asked for anything in my name. Ask and you will receive, and your joy will be complete.

I am writing an AI.

The AI I’m writing is not specific to each ship but is instead a general AI for each type of Action. Currently It can handle any projectile weapon (minus any ones where you hold down keys) and laser weapons. As well as any action that recharges energy. I have yet to do transformations (Androsynth ) or propulsion systems (Thraddash or umgah).

 Its no where near complete but it manages to kick my butt with a few of the ships it can handle. Almost every ship can now be run by the AI except a few like the melnorme, kohr-ah or chenjesu. It manages to avoid dangerous objects rather well (it’s a pain in the butt to take down a pkunk.) Currently it doesn’t recognize objects armed with lasers as dangerous, but that will change soon enough. It’s not ready to release because I would say I have implemented about half of the logic I’ve planed to, and I have allot of code to clean up.
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Both are written in C#.
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Re: New version of my game out.
« Reply #6 on: July 08, 2006, 03:32:11 pm »

That's awesome! Keep up the good work. Looking forward to trying it out.



« Last Edit: July 08, 2006, 03:33:56 pm by DEFIANT » Logged
Deus Siddis
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Re: New version of my game out.
« Reply #7 on: July 08, 2006, 06:29:39 pm »

Very nice, sounds like we might have to deal with an M-5 situation soon. Smiley
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Re: New version of my game out.
« Reply #8 on: July 09, 2006, 10:11:45 am »

I don’t quite see how my AI in progress can be as advance as the M-5 (had to look it up), but I could have it eject CD trays to distract you. I believe that is the worst thing a computer can do to physically lash out at its user, unless you have a robotic arm attached to your computer?
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My Remake of UQM.
My 2D physics engine
Both are written in C#.
meep-eep
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Re: New version of my game out.
« Reply #9 on: July 09, 2006, 12:33:12 pm »

It could gradually bring the sound volume down and as the user adjusts his speakers, blast him with the loudest sound it can produce. Apart from hearing damage, the shock could also give some people a heart attack.
Or it could try to induce an epileptic attack with light flashes.
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Re: New version of my game out.
« Reply #10 on: July 09, 2006, 07:46:33 pm »

That would be a low blow, having the computer flash lights and
eject the CD tray randomly to distract you. Could be effective too.
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JonoPorter
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Re: New version of my game out.
« Reply #11 on: July 11, 2006, 12:19:37 pm »

I Posted some spiffy pictures of the AI in Action on my forum.
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Both are written in C#.
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Re: New version of my game out.
« Reply #12 on: July 11, 2006, 12:50:12 pm »

it could also 'cheat' and freeze the picture, so you'd think it's lagging and then when the it gets going again your ship is blown up already. or just shut down the screen so you can't see its moves Tongue

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Re: New version of my game out.
« Reply #13 on: July 11, 2006, 09:57:58 pm »

Seeing that many ships from UQM fighting at once makes me
warm in my happy place.
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Re: New version of my game out.
« Reply #14 on: July 12, 2006, 06:08:25 am »

What? No full length single player game? Tongue
 
*wishful thinking*

Looking good BioSlayer!
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