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Author Topic: New version of my game out.  (Read 10021 times)
JonoPorter
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Re: New version of my game out.
« Reply #15 on: July 13, 2006, 05:23:04 am »

I have released another version!

It's just a binary for now.

Remember to give it time starting up the first time since its doing a lot of calculations. Actually I found out most of that time is going to generating the thumbnails. It has the AI and the ability to set up fleet battles. The victory condition is kind of strange, the first side not to have enough ships for the player and all the wingman to pilot losses. Have fun and make sure to report any bugs!
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
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Both are written in C#.
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Re: New version of my game out.
« Reply #16 on: July 19, 2006, 08:17:22 am »

The lack of replies tells me that the excitement for my release of a version with an AI is really low. Or that everyone who downloaded it died or became incapable of using the internet.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
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Both are written in C#.
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Re: New version of my game out.
« Reply #17 on: July 19, 2006, 08:50:26 am »

As excited as always, downloading now. I always grab the new versions as soon as I hear about them Tongue.

- Dean
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Deus Siddis
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Re: New version of my game out.
« Reply #18 on: July 19, 2006, 05:52:51 pm »

Sorry, I thought I commented about it on your forum. It is a very nice build (AI was the most important next step for you project, imo.)

When the AI is to your liking, I think the thing that will put your project on the map and turn some heads, is the ability to add models and textures. Once you have graphics that make the ships recognizable and nicely detailed (plus starfields, planets, etc.) then I think you will start to get the attention of the masses. Networking/online will then be the icing on the cake, because a lot of people around here have suggested that UQM be given such a capability and I don't think any SC project has yet to achieve this. But graphics are what makes a game look like a game, and AI is what makes it play like one, so when those two elements start to come together, then you will have lots of people coming to your forum to give you their thanks, a few worshipping you as a living god, and the one or two tolken lunatics who hide in your front bushes, eating small rodents and hoping to peer in through your window and get a glimpse of the next version of remasters.

But keep up the good work, you're making great progress and we're not going to lose interest. Smiley
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Re: New version of my game out.
« Reply #19 on: July 20, 2006, 06:42:44 am »

will get back to you about some problems i'm having. in the process of moving and just now have the internet working. well kinda...will talk later.
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Re: New version of my game out.
« Reply #20 on: September 26, 2006, 04:03:44 pm »

will get back to you about some problems i'm having. in the process of moving and just now have the internet working. well kinda...will talk later.
I'm still interested in the problems you are having.
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Re: New version of my game out.
« Reply #21 on: October 09, 2006, 11:18:02 pm »

The fleet battles thing would be worth stealing and putting in the original TUQM, I think.
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Re: New version of my game out.
« Reply #22 on: January 25, 2007, 11:02:16 pm »

Well I’ve released another version this one has an attempt to solve the zooming problems.

http://sourceforge.net/projects/sc2-remake/
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Re: New version of my game out.
« Reply #23 on: January 26, 2007, 01:01:04 am »

Not bad! The one thing I didn't like about the last release was the annoying camera, but this seems to solve it.

The physics seem a bit strange, but that's probably because I'm used to UQM...

Also, I'm assuming the graphics you have now are placeholders? Hopefully the final game won't be like that.... Tongue
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Re: New version of my game out.
« Reply #24 on: January 26, 2007, 01:36:57 am »

The graphics are placeholders. I am planning to do a major redesign of a few things but I don’t know when I will have time to do it. The main thing that has delayed my project is the lack of Game libraries for C#, and Mono being slower then I expected. I also have to deal with my lack of experience (every month I review some code I wrote and say to myself “I wrote that?”).

Also my life has been pretty hectic for the last few months. I don’t know when I will have time to finalize my redesign and to implement it. I’m taking compiler and operating systems this semester. That means I will be writing a C compiler and a lot of projects for OS. Not to mention work.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
JonoPorter
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Re: New version of my game out.
« Reply #25 on: February 04, 2007, 05:34:12 am »

I just realized I did something stupid.
I made the asteroids do damage and made it so the AI will always think an asteroid is a threat to it. Even it has no chance of hitting the AI’s ship.

To make the AI stop trying to avoid asteroids that have no chance of hitting it delete the IsThreatTo method in the Asteroid class under Ships.
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My 2D physics engine
Both are written in C#.
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Re: New version of my game out.
« Reply #26 on: March 31, 2007, 03:39:12 pm »

How can I play this game? When I run it it says something like 'To run this application, you must install one of the followinf versions of NetFrameWork' and so on...
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Re: New version of my game out.
« Reply #27 on: March 31, 2007, 08:36:22 pm »

install the .Net framework.
or you can run windows update. (with the custom option)
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
JonoPorter
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Re: New version of my game out.
« Reply #28 on: May 03, 2007, 07:31:56 am »

Well I have decided to abandon this project. I’ll post my reasons later if there is anyone interested in them.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Deus Siddis
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Re: New version of my game out.
« Reply #29 on: May 03, 2007, 03:51:22 pm »

Damn. There had not been much activity in a while but I did not think you would terminate it. This comes as an unfortunate surprise, I thought you were going to announce the release of a new version when I saw this thread at the top again. Sad

So then what were the reasons?
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