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| | |-+  Game freese during biologial scan.
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Author Topic: Game freese during biologial scan.  (Read 3552 times)
Martin Hansen
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Game freese during biologial scan.
« on: December 22, 2002, 04:54:18 am »

I often experience a game freeze during a biologial scan if the scan finds lifeforms.
This is about 100% of the time when using auto scan and abaut 25% of the time when selecting bio scan seperatly.

I have searced for report on this bug on this page but found none. I haven't read all of the messages, in this forum, i have just scanned the topics and looked in to the most relevant ones.
  So everyone please write informational topic lines  
A topic line saying "bug" is as good as no topic line, a line saying "wiered sound in combat" is much more usefull when someone else has discovered that bug and wants to see if someone has reported this.
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spathi
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Re: Game freese during biologial scan.
« Reply #1 on: December 22, 2002, 05:21:25 am »

Here is the messages in the dos box
Code:

_GetMusicData(): loading ipanims/orbit1.ogg
   decoder: Ogg Vorbis, rate 44100 format 1103
       'ipanims/orbit2.mod' -- 49988 bytes
_GetMusicData(): loading ipanims/orbit2.ogg
   decoder: Ogg Vorbis, rate 44100 format 1103
       'ipanims/orbit3.mod' -- 49988 bytes
_GetMusicData(): loading ipanims/orbit3.ogg
   decoder: Ogg Vorbis, rate 44100 format 1103
       'ipanims/orbit4.mod' -- 49988 bytes
_GetMusicData(): loading ipanims/orbit4.ogg
   decoder: Ogg Vorbis, rate 44100 format 1103
       'ipanims/orbit5.mod' -- 49988 bytes
_GetMusicData(): loading ipanims/orbit5.ogg
   decoder: Ogg Vorbis, rate 44100 format 1103
       'ipanims/ylgscts_.ct' -- 1182 bytes
       'ipanims/bnd_xlts.xlt' -- 278 bytes
SoundDecoder_Decode(): looping ipanims/orbit4.ogg
SoundDecoder_Decode(): looping ipanims/orbit4.ogg
       'ipanims/co2_cts_.ct' -- 1182 bytes
       'ipanims/rst_xlts.xlt' -- 278 bytes
       'ipanims/lifecan.ani' -- 88 bytes
       'ipanims/lifeb.ani' -- 80 bytes
       'ipanims/lifen.ani' -- 85 bytes
       'ipanims/lifeo.ani' -- 82 bytes




Uh and yes it is an win98 lite (whitout IE).
64 MB ram
P200 mmx
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PhracturedBlue
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Re: Game freese during biologial scan.
« Reply #2 on: December 22, 2002, 06:40:58 pm »

Are you usng CVS or the 0.1 alpha?
or some other snapshot?

If you are using 0.1, this bug report is of almost no value, since there have been huge changes in CVS since then.  If you are using a snapshot from somewhere, do you know when it  was created?  If you are using CVS, it is very interesting, and I can try to make you a patch that will spew out more information

It sounds like a deadlock issue, with the Graphics Semaphore, which could be interesting.
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spathi
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Re: Game freese during biologial scan.
« Reply #3 on: December 22, 2002, 07:39:47 pm »

Sorry i am running the 0.1 release, i dont have any compilers for windos. I am only using windos because my Linux machine is having hardware trouble   Cry.
I would gladly test a later release if i could get my fingers on one Cool.
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Black Monk
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Re: Game freese during biologial scan.
« Reply #4 on: December 23, 2002, 01:47:53 am »

http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1040223338

Get a more-updated patch there.  And don't forget the updated content, too.
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spathi
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Re: Game freese during biologial scan.
« Reply #5 on: December 28, 2002, 01:48:38 am »

 I have downloadet the ver. 0.12 uqm.exe that you pointed at. And now the bio-scan works just fine ;o)
there seem to be a bit of a delay at the point where it jused to freze though, i wold most certanly put this under minor minor bugs. i haven't downloadet the updatetcontent yet, i was too angius to get startet ;o)

Testing for this i discovered another bug, that is still there, when i access the save/load screen from the planet screen (the screen where the scans is displayed) the save/load menu is not ereased when i return (except when i cancel out of the menu). In this version only the rotating planet is redrawn, and when i send a lander most of the sreen is redrawn.

I think i have seen this bug described somwhere else. If not i think we should start a new tread before discussing it further..

And if i havn't said it before, let me say Maeny thanks to the guys (and maybe gals) that is working on this port.
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Black Monk
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Re: Game freese during biologial scan.
« Reply #6 on: December 29, 2002, 08:08:00 pm »

http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues;action=display;num=1038833381

It's the thread right below this one... Wink
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