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Author Topic: here is save game editor  (Read 38778 times)
2Bad
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here is save game editor
« on: July 07, 2006, 10:30:20 am »

I found a link to a neat little save game editor for those of you that like to kit out your ship with shiva furnaces and hellbore cannons, without the tedious necessity of mining all those hazardous planets. (I should note that I have finished sc2 many times the honest way, in case anyone cares to say that cheating ruins the game experience..)

http://www.dickweed.0nyx.com/downloads.htm

Thanks to Kohr-ah Death for hosting it (and creating it??)

Anyway it doesn't seem to come with any instructions, and was a pain to get going, so here are some tips, read it to avoid hassles:

1. Download the file and run it, then copy the file from the desktop (or where ever it installs to) and put it in "c:\documents and settings\[current user]\application data\uqm\save. My ass was sore after trying to get it to work, first from the desktop, then from the main uqm directory, only to read the uqm manual and find that the saved games are saved in the directory above. [current user] is the name of the user logged in, probably your name.

2. Savegame "0" in the game is file # 1 in the editor, and savegame 1 is file #2, etc. Again thought it didn't work at first... edit file #1 but load savegame 0 etc...

3. The RU limit appears to be 999999999 (though why would you need that much?), and you can only give yourself as much crew and fuel as you have pods on your ship. Though you can use the editor to alter the pods as well as thrusters.

4. You can give yourself shiva furnaces etc. before you have the technology from the melnormne, but if you sell it, it doesn't seem to give you any rus and you can't get it back (without using the editor again or getting the tech). Don't know if they work in combat or not either I didn't test.

Well that should save you 15-20mins of frustration, if you find anything else interesting about it please let me know. Like how to edit melnorme credits...looks like i have to visit a planet or two afterall...

Have fun conquering the universe while leaving precious resourcses for future generations.
« Last Edit: July 07, 2006, 10:31:57 am by 2Bad » Logged
Mackus
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Re: here is save game editor
« Reply #1 on: July 07, 2006, 04:09:38 pm »

Why everyone would need save game editor? It is very easy to edit savegames with hex editor
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Zeep-Eeep
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Re: here is save game editor
« Reply #2 on: July 07, 2006, 05:20:24 pm »

For those of us who know hex, that's great. For those more familiar with
point-n-click than 0xB800h, I think  game edit is a good move.
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Re: here is save game editor
« Reply #3 on: July 08, 2006, 06:34:17 am »

is there a save game editor that can freeze the date?  You see, i'm the opposite of you.  Running around with planet landers is a favorite passtime for me. :3
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Re: here is save game editor
« Reply #4 on: July 11, 2006, 05:33:58 am »

sticky this please mods? it took me a long time to find an working editor and even longer to get it to work. Also to the creator of the editor, can you please put in a way to edit Melnorme credits?
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Re: here is save game editor
« Reply #5 on: July 11, 2006, 10:28:54 am »

is there a save game editor that can freeze the date?  You see, i'm the opposite of you.  Running around with planet landers is a favorite passtime for me. :3
Freezing the date completely would mess up the game quite badly; slowing it down a lot, however, is possible; try the time mod from the UQM mod project.
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Re: here is save game editor
« Reply #6 on: July 15, 2006, 07:41:50 am »

Is there a version of that time mod for OS X?
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Re: here is save game editor
« Reply #7 on: July 15, 2006, 01:27:00 pm »

Is there a version of that time mod for OS X?
I'm not aware of any OS X binary for it, but the source code is supplied (as required by GPL) and should compile just like the official source code.
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Re: here is save game editor
« Reply #8 on: July 20, 2006, 07:18:21 pm »

Unfortunately, I lack the expertise to pull that off. I don't suppose someone could lend a hand?
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Re: here is save game editor
« Reply #9 on: July 21, 2006, 03:44:16 am »

Do you have the expertise to add in a way to edit the melnorme credits?
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JHGuitarFreak
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Re: here is save game editor
« Reply #10 on: July 27, 2006, 12:05:28 am »

question to the first poster...

Did you find my site by search engine or by a link somewhere on these forums?

And i did not make the save editor, i just had it before gamespy started acting up with its downloads and uploaded it to my created site.

and alot of the code supplied in the mods on my sourceforge site aren't even my own, all except of a small bit of the fmv mod where i added support for the demo video, if i remember correctly Novus added support for the Ship Spins and i just marketed it, and the Death March mod was someone elses code i saw on the forums, implemented and marketed it.  Grin
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Re: here is save game editor
« Reply #11 on: July 27, 2006, 12:35:54 pm »

if i remember correctly Novus added support for the Ship Spins and i just marketed it
You remember correctly. Smiley
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Re: here is save game editor
« Reply #12 on: July 27, 2006, 10:20:04 pm »

If anybody has ideas for a mod i'm listening, the starmap mod i was working on bit the dust, i kept pushing it off untill it finally got deleted by a reformat.

I guess i could retry the starmap, but that was getting pretty dull moving stars around...

i wish i could code really well  Grin
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2Bad
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Re: here is save game editor
« Reply #13 on: July 28, 2006, 04:55:21 am »

Did you find my site by search engine or by a link somewhere on these forums?

lol dude the link's in your sig! Smiley I only found a post with your sig in it after much searching though.

And could you or someone please put some info on what the mods actually do in the "notes" section on the mods dl page? I assume the "decleansing" mod stops the kohr-ah attack and allows you to play indefinitely, but what about the others? Even a one-line comment would be great.

Cheers
« Last Edit: July 28, 2006, 05:00:48 am by 2Bad » Logged
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Re: here is save game editor
« Reply #14 on: July 28, 2006, 09:27:06 am »

Did you find my site by search engine or by a link somewhere on these forums?

lol dude the link's in your sig! Smiley I only found a post with your sig in it after much searching though.

And could you or someone please put some info on what the mods actually do in the "notes" section on the mods dl page? I assume the "decleansing" mod stops the kohr-ah attack and allows you to play indefinitely, but what about the others? Even a one-line comment would be great.

Cheers

Oh yeah Grin

About the comments, i'll see if i can get on that, if i remember my password, also in the readmes that come with the zip files it explains what each are.


.:: EDIT ::.

Actually i think it will be easier for me to create a small webpage that explains them, i picked out names that are pretty much self explanatory but i guess an actual explanation does better than the names.
I'll see if i can get it up and running by next week around friday.
« Last Edit: July 28, 2006, 10:03:40 am by Kohr-Ah Death » Logged

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