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Topic: Problems with Melee (Read 2362 times)
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Scout
Zebranky food
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Installed ST2 a couple of weeks ago, and I've noted a few problems with the Melee Combat, which also applies in melee conditions of game play.
1) Ur-quam attack fighters bounce off the planet. In the PC version I have the attack fighters die if they impact the planet. It was a standard tactic to get them to launch fighters then hide on the far side of the planet until they died on impact.
2) Initial ship apperance seems abnormal, in that the ships are generally located in immediate proximity to each other rather than at a random distribution about the large scale screen leading to immediate close scale combat.
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Draxas
Enlightened
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Having also played the original DOS version, I can confirm that. I always did wonder why they could avoid the planet no problem, but got smashed by random asteroids, though.
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Death 999
Global Moderator
Enlightened
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We did. You did. Yes we can. No.
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Also, in the preferred reference frame of SC combat, the planet is just sitting there, while the asteroids can have arbitrary velocities.
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Draxas
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Fair enough. Still, their planet avoidance behavior appears to be something to the effect of "descend to the surface, buzz the tower, and then fly around the planet," rather than anything really resembling avoidance (which makes watching a swarm of fighters avoid a planet pretty funny to watch). But hey, whatever works. Not that I object to seeing the little bastards get mashed by passing asteroids.
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