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Topic: What would you want in SC1 remake (Read 4891 times)
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Bigryan
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I was looking into making a SC1 remake... Hopefully keeping things quite simple. But not being totaly faithful to the original. What would you like to see in something like that?
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Bigryan
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map idea - done. I actually liked the sc3 planet maps. sc2 ships - not likely (just the sc1 ships, seem like a lot to me). Scenario editor, yeah that might be doable.
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AngusThermopyle
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A paranoid android.
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Hmm, how would you include the SC2 races/ships?
The game is set up as a faceoff between the Hierarchy and Alliance ships. If you simply created a "SC2 faction", it would be very unbalanced (ie having the Chmmr, Khor-Ah, and Utwig on the same team).
I'd be very interested to see it done, but it'd have to be balanced somehow.
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Lance_Vader
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How about some decent sound and good music? The sound in SC1 was good for sixteen years ago... but it's still from sixteen years ago.
If you want to include SC2 ships, I would say that there's no sensible way to include them all. You could make a "New Alliance" faction, but who would you pair it up against? The "New Hierarchy" wouldn't be nearly powerful enough with the sole addition of the Thraddash, and the Kohr-Ah and Druuge won't work well with the Hierarchy.
I guess if you made a couple of very powerful new Hierarchy races to balance out the Orz and the Utwig, it could be done. That's what it would take.
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Novus
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Fot or not?
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IIRC, some of the scenarios in SC1 limited the ships that could be built on each side. There's no particular reason to have fixed factions; they could be scenario-specific.
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Holocat
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I think so long as you left them out of the sc1 senarios it wouldn't be a problem. For instance, you can Androsynth in SC2's melee. Just because the ship is there for melee doesn't mean it has to be used in a campaign.
In regards to recreating the SC1 total war senario and similar things, just leave them out. Heck, you could make a senario editor and make SC2 senarios. Zog Fot defends themselves against the constant incursions of the doctrinal war, for instance.
I think for any successor to the SC series needs editors, like all nice games do nowadays. A senario editor, a campaign editor, and a ship editor. Make new senarios, campaigns, even ships. Heck, you could use that to mod it into anything you pleased, like a Star Wars campaign.
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« Last Edit: July 28, 2006, 09:45:16 am by Holocat »
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Arne
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Yak!
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I think one easy way to improve the immersion would be to just describe the universe a bit by using secenario intro and extro slides (images+text), and maybe also have some images when finding artifacts. Just something visual to interupt the gameplay graphics, like those dissection pics from Xcom/ufo.
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guesst
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I'm encouraged by the volume of StarControl 1 discussion and this thread that's going on here. I've been away for a while, decided to drop in today, and am quite pleased. I may make my return... well, I'll check in more frequently at any rate.
I had a myriad of what I though were the awesomest ideas for a remake of SC1 on the discussion boards at the pages of now and forever, which appear again to be in a state of some disrepair. They involved detailed plans for making a game with levels like the SC1 full game with conversation screens, multibranching storyline, and special captian abilities like in Advanced Wars, but in space.
However, seeing as you want something simple, I will refrain from copying and pasting the entire 5 page document that I have on me at this very moment, here.
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Bigryan
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No way, I'd better take a look at that thread.
Basicly I've just started on the engine. As I do the engine I'd be looking to implement some of the story.
I'm mostly concentrating on a sort of campaign mode, with things like you talked about. Alien conversations were in. I didn't think about special captain abilities but I did think of allowing the captain to find special items and power ups.
I envisioned more of a fleet commander rather than a captain. I'll post some screen shots as soon as I have some to post. I don't think the art will be that different from the original games as I plan on ripping most of it but the layout will be different.
But I do want to hear any and all of your ideas.
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