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Topic: Games (Read 5022 times)
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Deus Siddis
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Re: Games
« Reply #1 on: July 28, 2006, 06:25:55 pm » |
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It could just be that SciFi RPG games have not yet reached their full potential. I mean, it is much harder to make an interesting space game, because you have space exploration, planetary exploration, internal ship/station exploration, which are somewhat needed to give the feeling that your are really in this other universe. Fantasy is more like people with bows, swords, and magic walking around on foot in a small land, with a little special transportation here and there (horses, wyveryns, ships, portals, etc.) I think there are less requirements for a Fantasy RPG to feel "complete."
Also, I think SciFi people maybe like a little more action in their games, where as the fantasy crowd is more content with stats and such. Simply because starfighters, ground vehicles, and even guns are better simulated with a joystick, controller or keyboard, whereas a sword, bow, or wand seems like it would require you to use more than just your fingers.
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« Last Edit: July 28, 2006, 06:29:04 pm by Deus_Siddis »
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Draxas
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Re: Games
« Reply #2 on: July 28, 2006, 06:31:37 pm » |
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You know, there would be a total reversal of this opinion if World of Starcraft were released. Seriously.
The reason the results are what they are is WoW. The Sci-fi MMO scene is pathetic, currently, but that's what's popular right now. Since the way-more-awesome single player sci-fi games are being overlooked, fantasy is winning the popularity contest.
Of course, DS makes a good point about needing less to make a fantasy game feel complete. It's a lot less work to churn out a title based on a fantasy setting, which explains why there are so many more of them as well.
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Arne
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Re: Games
« Reply #3 on: July 28, 2006, 10:23:15 pm » |
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When it comes to books, I think I like Hard Sci-Fi better. I don't like the flimsy problem solving seen in some 'regular' SciFi and Fantasy. I'm okay with ...uh very soft SciFi and Fantasy though, like StarWars before the midichlorians entered the room, or DragonWarrior which is quite silly in a way that makes you not question the plausability of it.
When it comes to games I tend to prefer SciFi, much of the Fantasy stuff is dialog or level grinding. My favourite RTS and FPS games are SciFi. Generally I dislike Fantasy games cuz they're based on 'for the sake of game balance -exception rules', if you're class X you can't wear item Y "cuz we say so". SciFi seem to be more about emergent complexity dictating what is preferable to do in the game, rather than forced rules (atleast this goes for the games I like).
Oh, this thread was about mmorpgs? Nm. then, I don't play those, for reasons stated above.
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« Last Edit: July 28, 2006, 10:25:09 pm by Arne »
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Neonlare
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Re: Games
« Reply #4 on: July 29, 2006, 04:32:23 pm » |
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I prefer Sci-Fi's over Fantasy most of the time due to the "mystery" of the genre. With Fantasy if you fight a demon well, it's a demon, it's fantasy, there's nothing to it because you know it's a figment of imagination.
Where as Science Fiction is a different ball-game. Theories put forward and so on feel sinister and forboding, in a Fantasy game you can tell what's coming from around the corner, with a Sci-Fi you dare not go around it in fear of what is around the corner, because you just don't know. Great examples would be Judge Dread, an apocalyptic world which is like a hell-hole, or Ur-Quan Masters, who knows what's happening outside of our little planet, and are we going to end up being dragged into it?
So Fantasy is Improvement and Fancy, Sci-Fi is Survival and Nightmares.
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Defender
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Re: Games
« Reply #5 on: July 29, 2006, 05:09:01 pm » |
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What about Sci-Fi/Fantasy? A mix of both beasts. I'm a big fan of both. some days I feel like space and space ships, some days it's swords, dragons and spells. I try not to limit myself too much, I have a big imagination that needs to roam.
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Anthony
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Re: Games
« Reply #7 on: July 29, 2006, 08:31:08 pm » |
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In a way, that statement is true, because in Dungeons & Dragons based games, it's about levelling up the characters, and learning skills, and in Sci-Fi, it's fighting aliens and having the right technology.
But it gets more complicated now that games are combining elements from other genres. Like the final fantasy games, it's getting more futuristic, and still maintaining that fantasy feel with magic powers, etc...
In the end, it's all about the creator's preferences, and trends in the video game industry...
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NamelessPlayer
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Re: Games
« Reply #9 on: July 30, 2006, 11:17:18 pm » |
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I have a slight preference towards sci-fi, but that's because I love technology. (Of course, one could bring up the quote "Any sufficently advanced technology is indistinguishable from magic." in response to this.)
That said, I think there are way too many fantasy MMOGs, and not enough sci-fi MMOGs. Hell, a mix of the two wouldn't be bad, either-imagine if Microsoft chose to use the Shadowrun license on a MMORPG with FPS-style combat instead of yet another team-based shooter. (It's a cyberpunk fantasy setting, if you don't understand how it relates.) I'd probably cough up plenty of money to play that game if they didn't botch it.
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Death 999
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We did. You did. Yes we can. No.
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Re: Games
« Reply #12 on: August 02, 2006, 07:55:22 pm » |
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Even with Sci-Fi there is room for personal improvement. In the game Missions of the Reliant, you could not upgrade your ship, (though you could buy better ammunition), but you COULD train your crew. It gave it a much more personal feel.
Many Sci-Fi games are missing this personal touch; it's a major loss.
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Deus Siddis
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Re: Games
« Reply #13 on: August 03, 2006, 05:01:45 pm » |
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In the game Missions of the Reliant, you could not upgrade your ship, (though you could buy better ammunition), but you COULD train your crew. In Starflight you could upgrade your ship AND train your crew, as well as name them and pick their species (yes, I said species, not space dudes with pointy ears or bumpy heads.) And yet the game still focused on large scale space AND planetary exploration, not leveling up or running a delivery service like in other games. Combat was not dice rolling like in other RPGs. And all this was back in '85, same as Elite, making this easily the golden year (birthdate?) of space rpgs.
Many Sci-Fi games are missing this personal touch; it's a major loss. They are missing a lot more than just that.
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Lance_Vader
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Re: Games
« Reply #14 on: August 03, 2006, 08:25:01 pm » |
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Fantasy is also the traditional setting for RPGs ever since D&D. Science fiction is in second place, there, but it's not a terribly close second.
Sci-fi, however, has DOMINATED over fantasy on television and in movies. Sci-fi games are not happening right now, but I'm sure something good will come along soon.
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