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Topic: The People's Races! (Read 26633 times)
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Elerium
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How about sort of like a beam cannon like the Ori Battlecruiser from Stargate? A beam of energy that thrusts like a sword, you get the picture.
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Valaggar
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That's what I imagined that Neonlare had imagined - and it's not that interesting since: 1) It's not Medieval 2) It's like the weapon of a TimeWarp ship 3) It doesn't have collision, so it doesn't thrust enemy ships away.
Advantages: 1) Better visuals 2) Easiness of use
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Neonlare
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Nut Case for Star Control
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On the defensive part, your Inquisitor variant is better, Neonlare, but the Primary is too much like the Dreadnought Fusion Blast. A sword-ish weapon would be more like medieval knights, and more original at the same time. Or a pike, something. Maybe like this: Hold primary + Up: Elongate bladepike (up to a certain limit) Hold primary + Left/Right: Swing bladepike And the energy cost is bigger if the bladepike is elongated further.
That does make a lot more sense. The thing is, each ship in SC2 has some resistance to the Orz, some ships fall really easy, whilst others tend to bash the mercs about a fair amount.
Alot of the "Scavenger thing" was from the TimeWarp initiative, you can skip thoose bits...
I suppose they're closer to crusaders than police, oh, and yes, about the religion...
When they busted out of the Slave Shield, they lost a lot of their religious values and such (Like Earth did) and once they came into contact with the Pkunk, they acted like "Born Again Christians" which means they hold the Pkunk in highest of regards, and will swear by their religion, despite how silly it might be to others.
The Fjorn are currently in the dark about the Androsynth, because the never meet them.
The Slylandro thing is again, a TimeWarp thing, although I would like to see the Slylandro visiting planets and such, their ship would have to be kinda small (like a submarine).
The Fjorn will smite evil if they see them as pure evil, in a sense they're extremely guilable, and in another they're very honest. Of course they absolutely loath the ways of the Kohr Ah, but they have slight sympathy for the Kzer Ah, even though they were slave shielded.
"Thy know not what thy commit thyselfs to."
The Owa wasn't a vastly horrible race of SC3, but they weren't fleshed out enough, and the accent was trying a bit too hard, and was way too "airy."
Now the ship's resistance to the Syreen Song. You have a point, although I wanted to emphasize the ties between family, I guess they could be affected by it, but only slightly (like 1 or 2 units leave when the Syreen does it close up).
I could reduce the crew, I think something like 8 would be fitting (which would mean 16 HP total).
I LOVE the spear idea Valaggar, It kinda sounds like the ZFP tonguing, although less powerful but more useful. Could lead to some humourous dialog of the Z.F.P (Blue One) complaining at how the Fjorn stole their ideas .
New Stats :
Crew : 8 (16 points total) Fuel : 20 1st Wep Damage/Fuel : 2/2 per 2 second (Medium-Long range when extended fully) 2nd Wep Damage/Fuel : 2/2 per 2 second
Turning Rate : Good Movement Speed : Good Movement Accel. : Mediocre
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Valaggar
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Apropos, in fact the Marines behave the same no matter what race they attack, see here.
The spear resembles a bit the tongue, but with more options (customizable length, and swinging instead of thrusting forward) AND collision physics, so it's a better tongue. So the Pik (especially) will REALLY be angry... and they're the ones with Frungy!
Troubles ahead for the Fjorn...
PS: Keep the resistance to the Song. And why not use Elerium's crew system&secondary? PPS: Probably everyone keeps silent about the Androsynth when talking to the Fjorn (to protect them).
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« Last Edit: April 21, 2007, 04:05:09 pm by Valaggar »
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Elerium
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The spear resembles a bit the tongue, but with more options (customizable length, and swinging instead of thrusting forward) AND collision physics, so it's a better tongue. So the Pik (especially) will REALLY be angry... and they're the ones with Frungy!
Troubles ahead for the Fjorn...
PS: Keep the resistance to the Song. And why not use Elerium's crew system&secondary? PPS: Probably everyone keeps silent about the Androsynth when talking to the Fjorn (to protect them).
Thing is though we shouldn't have clones of weapons, each one was individual in their own way. How about something like a beam projectile of sorts, up close and personal it will toast, but further away it deals lighter damage, or, you could also have it as a controlled blade, it extends away from the ship as a beam of pure energy.
I think you should go with my ideas of the KITE shield, medieval knights used Kite shields and this is a deliberate pun Keep the Syreen effect of the song as all the other races would be effected, it can turn loyalty to anyone into drooling slaves. The grey crew counter is made so that while the green crew get sucked, it still has some polarized armour that is has to get through before killing the captain.
You could have the Fjorn ask about the Androsynth, basically scouting for information from rumors and mixed areas, this would then lead to an open conflict with the Orz between the two races. Also, if Zelnick does a couple of nasty unethical things, and the Fjorn come to Zelnick and find him in the middle of such an act, then Zelnick will be forced to kill the Inquisitor vessel. Too many Inquisitor losses will incriminate Zelnick and the Fjorn will be forced to declare war on him and his crew for participating in such acts.
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Neonlare
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Nut Case for Star Control
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Elerium's Crew seems a little too low for my likings, the Fjorn ship isn't really a small ship, and comparing it with others of it's size it is sorta slowish.
I don't want to use Elerium's Secondary idea, Mainly because in theory, the Fjorn only have One Weapon, but Two Ways of firing it, it's that large turret above it that fires the beam, so in a sense it is kind of like a Swiss Army Knife of weapons . It's gonna be painful for an enemy to come in for an attack and if it's speed isn't high enough it would be knocked back (only slightly) by the Extending Beam, it might bash it into a planet XD. The Swipe Beam would most likely send the other ship to the left or right with some rotational effect.
Oh well, I guess I should post a concept Victory Ditty .
http://www.savefile.com/files/660410 < MP3
http://www.savefile.com/files/660412 < Ogg
[EDIT]
And just as I post so does Elerium .
Right, I want to keep a resistance to the Syreen Song because the Fjorn are HEAVILY family related. They are NOT the kind that would go for a space alien, no matter how beautiful they are, as the Syreen Song is really seducing the crew (Male and Female) then I think the Fjorn should at least have a resistance to it.
The Weapon isn't the same as the Z.F.P weapon, not by a long shot. The principle is there, but they act differently, and have different stats.
I do like the idea of the KITE shield thing, it does sound more reasonable, considering the size of some of the weapons thrown at you, but this means that after the end of battle, will we have to go to the Space Base to repair, or will it repair itself? I think it should repair after the entire end of battle .
I like the Idea of the Fjorn declaring war on the "Tyrant" Captain .
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« Last Edit: April 21, 2007, 04:44:33 pm by Neonlare »
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Valaggar
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KITE Repair after battle seems reasonable, yes.
But what about the Primary and Secondary, though? If you want two ways of firing the same weapon, then... hmm... Secondary would be throwing heavy lightning (lightning with a collision effect, I love that effect) from the sword a-la-Excalibur?
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Valaggar
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The Ditty's brilliant! Maybe a few drums would do, though - I think, near the end, a strong sudden sound of several drums, to reflect the Fjorn's "heaviness".
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Valaggar
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Why don't you use another MIDI sequencer for this, then? Anvil Studio, for example, is freeware.
Ah... better yet, add some periodic drums - this would be more Medieval... and would differentiate the Inquisitor from another ship with drums at the end, I can't remember which one was that.
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« Last Edit: April 22, 2007, 01:38:29 pm by Valaggar »
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Elerium
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Ok 2 things:
1) Try to include some techno medieval oriented stuff for the ditty. 2) The drums implemented by Vala are so off it ruins the ditty, as well as killing the volume.
If you could, use something else with the Piano.
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