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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: SC myths...  (Read 13361 times)
AnotherW
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SC myths...
« on: August 11, 2006, 01:08:29 pm »

while watching one of my favourite show yesterday (the mythbusters... Smiley) i got this idea...
what SC myths are out there? i would have said beating a Chmmr with a ZFP or finishing the game without ever going to the starbase, but theyr'e not myths anymore...
i couldn't come up with anything, i'm hoping you guys might... Huh
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Neonlare
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Re: SC myths...
« Reply #1 on: August 11, 2006, 03:50:24 pm »

Arilou vs. Chmmr has never been proven.

I was mucking around if the Z.F.P one day, against the Ur-Quan Dreadnought, and found out they're very potent against them. The fighters would fly in for the attack, and I'd turn and fire the scatter bullets, which would decimate the fighters, by doing this I knocked the Dreadnought down to 4 and went in for the kill >: ).
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: SC myths...
« Reply #2 on: August 11, 2006, 06:32:14 pm »

My favorite myth was always the cloaking device for the precursor vessel.
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AnotherW
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Re: SC myths...
« Reply #3 on: August 11, 2006, 07:05:10 pm »

Neonlare:
well, technically the airlou could simply orbit a planet waiting for the chmmr to crash into it but i'm not sure you could fairly call that a victory

XR4-IT:
hmmm, care to elaborate? i have to say i haven't heard of that one.
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Data
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Re: SC myths...
« Reply #4 on: August 11, 2006, 08:15:26 pm »

Black Spathi Squadron.
It's a myth until someone makes a game with it.
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Re: SC myths...
« Reply #5 on: August 11, 2006, 09:44:49 pm »


XR4-IT:
hmmm, care to elaborate? i have to say i haven't heard of that one.

http://starcontrol.classicgaming.gamespy.com/faq/#4

I have read about it several places but this was the only like I could think of on the fly.
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Zeep-Eeep
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Re: SC myths...
« Reply #6 on: August 11, 2006, 11:04:21 pm »

Seeing two fleets doing battle in one solar system.
Getting to see a certain female commander naked.
The Data Plates.

I suppose these are hoaxes more so than myths. Or
mysteries, for there are lots of those too.
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Re: SC myths...
« Reply #7 on: August 12, 2006, 05:56:09 am »

Finding the secret of groombridge...
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AnotherW
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Re: SC myths...
« Reply #8 on: August 12, 2006, 07:11:15 pm »

yep, the BSS are definately a myth, but what about the Sa-Matra's Toruses of destruction?
well i can alos think of something that's not a myth but it would seem downright impossible - mining and getting all the bio's available on the starmap... but on the other hand if someone was crazy enough to beat the game without going to the starbase someone just might try this, i'm not sure if there is enough time available, though... what's the max amount of time you can get, anyway?
 
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Zeep-Eeep
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Re: SC myths...
« Reply #9 on: August 13, 2006, 08:13:27 pm »

I think the max time you have is about five years. Late 2160, isn't it? It's been years
since I've run out of time. Since time passes slower when you're in a system,
and since bio data doesn't take up room on the ship, it might be possible
if you map it out carefully.
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AnotherW
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Re: SC myths...
« Reply #10 on: August 13, 2006, 08:39:32 pm »

Quote
Since time passes slower when you're in a system,
and since bio data doesn't take up room on the ship, it might be possible
if you map it out carefully.

i'll assume you take it for granted that it's impossible to gather all the minerals?
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Culture20
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Re: SC myths...
« Reply #11 on: August 13, 2006, 11:27:33 pm »

Minerals?  If it's possible to hit every planet in the time limit (by loading up on fuel, planning your route, etc)  And you only define "gather" as "put in a storage bay" you could gather everything, and dump them, leaving out the necessity of returning to the starbase.  Of course, you'll not know the numbers to crunch until someone starts looking at the problem; and this one seems a tad too boring for anyone to want to try.
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1ceph
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Re: SC myths...
« Reply #12 on: August 14, 2006, 12:01:28 am »

"It is possible to destroy a huge homeworld fleet!"
I think this counts as a myth )
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Re: SC myths...
« Reply #13 on: August 14, 2006, 05:08:13 am »

I think the max time you have is about five years. Late 2160, isn't it?

Yeah.  I think you actually have until just the end of 2159 to destroy the Sa-Matra.  If you run out of time, the Kohr-Ah will go around decimating all the races, and finally arrive at Sol, where they tell you that you are defeated...
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Re: SC myths...
« Reply #14 on: August 14, 2006, 10:00:44 am »

it would seem downright impossible - mining and getting all the bio's available on the starmap..., i'm not sure if there is enough time available, though... what's the max amount of time you can get, anyway?

It is impossible.  I got on a kick one game to mine/bio all the planets around white stars, and only got to 3/4 of the map before the end of 2158 happened.

The thing is though that there is about 100000x more RU/bio on the map than you really need to complete the game in a style accustomed to interstellar kings - I had about 750K RU at the time excess.  So trying to mine / bio that much really is an exercise in pointlessness and stupidity.
« Last Edit: August 14, 2006, 10:02:30 am by Captain Smith » Logged
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