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Topic: "Improvements" to UQM? (Read 9040 times)
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pendell
Zebranky food
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Posts: 17
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I was wondering if it would be possible to put back in something that was cut from the original SC2 for whatever reason.
Example #1) Now, you can visit all 10 rainbow worlds and get nothing for it except the 5000 Melnorme credits in return. There was originally supposed to be some kind of payoff at the apex of the rainbow world pattern.
It'd be nice to put that back in. I don't care what it is, so long as there's some kind of payoff for deciphering the puzzle.
Example #2). Originally, there was supposed to be something REALLY, REALLY CREEPY happen if one ever took the Orz into Q-space. This was cut. It might be fun to put that -- with appropriate audio/visual effects and a few additional conversation clues -- in as well.
After all, the program's in the public domain now. Why not?
Respectfully,
Brian P.
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Novus
Enlightened
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Posts: 1938
Fot or not?
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After all, the program's in the public domain now.
No, it's not. The program code is copyright Toys for Bob (and, as far as I can tell, all other contributors) and licensed under the General Public License to everyone. Basically, this means that the program and all derived works are subject to GPL restrictions, the most important of which is that if you give someone a modified binary, you have to give them the source code if they want it.
As the current UQM code, while originally solely TFB's, includes contributions from dozens of people, it's practically impossible to relicense.
Read COPYING in the main UQM directory for details.
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Death 999
Global Moderator
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Posts: 3874
We did. You did. Yes we can. No.
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Either way, one can still modify the program in this fashion.
I think just having severe negative consequences of the Orz being in quasispace would be a bit too much.
Maybe, while you're in QS... 1) There is different music. 2) Randomly, on average once every two weeks, someone in the fleet dies?
But how to alert the player that that happened? Surely the Captain would know that it did, but I can't see a convenient way. Maybe have that ship flash red in the fleet viewport, and have an 'ouch' sound like on the planet surface.
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Shiver
Guest
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Maybe, while you're in QS... 1) There is different music. 2) Randomly, on average once every two weeks, someone in the fleet dies? I would prefer it if a conversation would start up with the Orz captain after a single day of being present in Quasi-space. Have it be made totally clear that this is coming from a ship in your fleet and not any outsider, but everything else that you hear from him should be complete and utter nonsense to even the most astute players. When the conversation is over, you will return to see crazy purple crap shooting out of the Vindicator and bleeding into the background as if it were trying to poison the universe around it. As long as you travel through Quasi-space with an Orz Nemesis, constantly do this.
Ideally this would also add a line of dialogue or two with the Arilou where they say something to the effect of "Oh good god, you brought the Orz here with you?" Not a demand that you sever all contact with the Orz or anything like that, just a brief quip of revulsion.
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UAF
*Many bubbles*
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Posts: 134
Robot in Disguise
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Maybe the Orz disappear when you enter QS, and some crewmember tells you about it. When you return to HS the Orz arrive out of nowhere, saying they *slide* through *outside* because *above* makes them very *frumple* and would cause *Arilou quick babies* to *bounce*.
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Mr._Jiggles
*Many bubbles*
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Get Down!
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I just don't like the idea of someone randomly dieing in my fleet for no reason. Its annoying.
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Yuptar
Frungy champion
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Posts: 51
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Very interesting. I hope this gets done. And some of the other suggestions for extending the game once the 'pure' clone is complete.
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