Pages: 1 [2] 3
|
|
|
Author
|
Topic: Star Control II fact (#1) (Read 20321 times)
|
Captain Smith
Guest
|
The Melnorme said the more defense units, the stronger the laser. Also, he said tracking gets better up to 3 units.. Anyone know the algorithm that controls this?
Take the Melnorme at face value. Each point-defense module is like the one in the Earth cruiser, and will take 1 crew when it strikes. Adding point defense modules add crew to that total. 6 modules = 1 hellbore shot, more or less. Your option is there to be more or less defensive oriented, especially against something like Orz or something similar.
As far as the tracking modules go, that's very hard to explain - it's better to show you. Basically more than 3 of them are a waste, 3 is perfect aim no matter what as long as your target stays relatively still and you point the ship in the right direction. 2 is passable (i.e. you'll miss sometimes). 1 you'll miss about half your shots. This is a good question, is there a specific chance of hitting/missing your shots when guided by having one or more of these modules? Or is there an adjustment factor based on the # of pixels you're off from a straight shot? As an interesting side note, I find putting the cannon or hellbore in the 2nd position on the front will cause the shot to curl around and hit the target in front of your nose too - so tracking modules have that interesting side benefit.
|
|
|
Logged
|
|
|
|
Kohr-Ah_Primat
*Smell* controller
Offline
Gender:
Posts: 495
Lady Marauder
|
As far as the tracking modules go, that's very hard to explain - it's better to show you. Basically more than 3 of them are a waste, 3 is perfect aim no matter what as long as your target stays relatively still and you point the ship in the right direction. 2 is passable (i.e. you'll miss sometimes). 1 you'll miss about half your shots. This is a good question, is there a specific chance of hitting/missing your shots when guided by having one or more of these modules? Or is there an adjustment factor based on the # of pixels you're off from a straight shot? As an interesting side note, I find putting the cannon or hellbore in the 2nd position on the front will cause the shot to curl around and hit the target in front of your nose too - so tracking modules have that interesting side benefit.
Well, I've noticed three tracking modules are pretty accurate, even if your ship isn't pointed properly at your target and the both of you are in motion.
Generally if I put tracking modules in a ship, I prefer to *not* put a hellbore cannon in the forward slot. I've noticed that in the PC version a shot fired from the front or rear uses just as much energy as a dual shot fired from the sides or the frontal arcs. Of course it's possible the dual shots do half as much damage each, or some other unknown drawback like that. But I figured if you have 3 auto-tracking modules, and you only have enough power to operate two hellbores (relatively) non-stop, why would you want to put one in front or rear? (well, I suppose the one in the front or rear would have longer 'range' given that the shots don't have to waste range in curling around to targets directly in front or behind you. But it's not THAT much of a gain that it's worth cutting your firepower in half, is it?)
|
|
« Last Edit: April 07, 2003, 09:04:59 pm by Kohr-Ah_Primat »
|
Logged
|
We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
The front and rear slots are great places for cargo bays or crew pods.
|
|
|
Logged
|
|
|
|
Captain Smith
Guest
|
Of course it's possible the dual shots do half as much damage each, or some other unknown drawback like that.
You don't really cut your firepower....each hellbore shot takes 6 crew - having a shot in the front and the side takes 18 crew per shot if all 3 shots hit.
And as far as power issues go, I find using 2 tracking modules is "perfectly acceptable" for aim. Between that and the 2 hellbore modules (one front, one right behind it firing out and to the side), I get a continuous fire using the trick described in the beginning of this thread, so I never have an energy/firing problem.
|
|
|
Logged
|
|
|
|
|
Shiver
Guest
|
Hm... if you wanted to sacrifice a bit of range for firepower, you could use the hated side slot instead of the front. This would only be effective with three tracking modules, and I'm not sure how much closer you'd have to get for the side blasts to hit since I've never done it myself.
|
|
|
Logged
|
|
|
|
|
AnonomouSpathi
*Many bubbles*
Offline
Posts: 156
Spathi? What spathi? You're imagining, hunam.
|
1 advanced fuel pod, the rest crew. The only task you really need the mothership for at that point is to steer between the gates of the sa-matra, and that's not exactly a combat intensive situation, seeing as how pkunks usually blow the generators. And since just by being there, you should have infinte RUs for an escort, the 10 ur-quans guarding the great trophy are no big deal. You do have access to both the Chmmr avatars and Ur-quan slaughtering Utwig Juggers at that point. Anything unfortunate enough to get in the way mid-voyage is going to be target practice for either the avatars, the juggers, or Fwiffo.
|
|
« Last Edit: April 08, 2003, 05:14:38 pm by AnonomouSpathi »
|
Logged
|
|
|
|
Scott
*Many bubbles*
Offline
Gender:
Posts: 179
does whatever a spider can
|
I have played all the way through this game three or four times, and I have NEVER built my Precursor ship into a fighting ship... in fact, I usually strip the ion bolt guns off it at the beginning and just leave it that way. I always just rely on my escort ships.
|
|
|
Logged
|
|
|
|
|
Scott
*Many bubbles*
Offline
Gender:
Posts: 179
does whatever a spider can
|
I suppose you have a point there. Perhaps next time I'll try naming the ship the Death-O-Matic.
|
|
« Last Edit: April 08, 2003, 07:47:42 pm by Scott »
|
Logged
|
|
|
|
the grand fot
Zebranky food
Offline
Gender:
Posts: 13
|
*bump*
Could someone link this little gem into the forum FAQ thread? Tis a goodie.
|
|
|
Logged
|
|
|
|
|
|
|
Pages: 1 [2] 3
|
|
|
|
|