Pages: 1 2 [3]
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Author
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Topic: Star Control II fact (#1) (Read 20328 times)
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Fwoffi
Guest
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I tried that build... and I got killed pretty fast... i think Ill stick with the double hellbores - they can cook fighters if you aim them well enough and not do head on confrontation when it comes to Ur-Quan...
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Crowley
Frungy champion
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Posts: 73
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While we're at this, how are the workings of the Orz marines calculated?
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ConjurerDragon
Zebranky food
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Posts: 25
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... Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it's not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don't do quite the same thing. Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU's is never useful). The energy regenerated per recharge starts off at 1, and every SF adds +1. There's no maximum other than the amount of SF's you can carry on your ship. Put into a formula: energy per time unit = (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3)) To get the fastest recharge rate, follow this guideline: - If you have less than 4 slots available, choose all furnaces. - If you have 4 or more slots available, choose 3 dynamos and the rest furnaces. (If you have exactly 4 slots available, the configuration doesn't matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).
But doesn´t that formula ignore that shiva furnaces add 60 to the combat energy and dynamos only 30 (at least that is what the docking yard screen displays when I equip the ship).
So they would not only recharge more per time unit, but you also start with more energy from the start? bye Michael
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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Your battery size is the same whether or not you have any dynamos or furnaces. They only serve to fill it up at increasing rates or amounts (respectively).
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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When you are outfitting your ship, there are statistics displayed at the bottom. These include combat energy. This number increases with the number of dynamos and shiva furnaces installed, but it does not increase in the right way. That is the bug.
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Defender
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Mods-
Stickey This Please
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Chmmr
Zebranky food
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Posts: 25
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Is there anyway we can change this source code?
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Pages: 1 2 [3]
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