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Author Topic: There's An Ur-Quan In My Pocket! (Was: The Ur-Quan Masters DS...)  (Read 11334 times)
OOPMan
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Re: The Ur-Quan Masters DS...
« Reply #15 on: September 08, 2006, 03:40:46 pm »

Thanks for all that info Novus. I guess I'm going to do some initial digging and start taking readings on just how much work replacing SDL with PALib would involve...

After that I'll probably do some cattle rustling over at GBADev and start putting together a concrete project plan for the whole thing...

Using the UQM code but removing SDL and using PALib might well provide the best of both worlds when it comes to the clone vs. port question. We'd get to keep the game logic and all that while being able to take advantage of the DS's hardware...

Anyway, I'm off back to my cave to do some more wrangling :-)
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Re: The Ur-Quan Masters DS...
« Reply #16 on: September 08, 2006, 05:47:55 pm »

If you really want to try out the TFB release of UQM, forget about the autoconf et.c. stuff and just compile with (blatantly assuming you're on Unix):

Code:
gcc -w -o uqm `find . -iname '*.c'` `sdl-config --cflags` `sdl-config --libs` -Isc2code -Isc2code/libs -I. -I/usr/include/smpeg -lsmpeg -DSAFE_X=0 -DSAFE_Y=0 -lGL -lSDL_mixer -lSDL_image

On GCC 4, you may get a few errors about static definitions; just remove the word "static" from the offending lines until it works.
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OOPMan
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Re: The Ur-Quan Masters DS...
« Reply #17 on: September 12, 2006, 05:06:17 pm »

Well, just a minor update.

I'm currently in the process of going over the UQM source code in order to work out what the code in the various files does so I can get an idea of where to start changing things...

I've also gotten a sign-on from another GBAForums members who's interested in helping out :-)

Also, I've applied for a SourceForge page for the project. Hopefully I'll get positive news on that in the next few days...
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Re: The Ur-Quan Masters DS...
« Reply #18 on: September 12, 2006, 07:02:36 pm »

Oopman, is there anything I can do to help? I can make sprites and such, maybe add a victory animation to the captains?
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Re: The Ur-Quan Masters DS...
« Reply #19 on: September 12, 2006, 10:18:37 pm »

I can run homebrew on my DS Lite, so I can offer testing when the time comes. That's all I have time for sadly, or I would offer to help in more useful ways.
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OOPMan
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Re: The Ur-Quan Masters DS...
« Reply #20 on: September 12, 2006, 10:56:58 pm »

Thanks for the new replies guys.

In terms of game resources (Graphics, sound, etc) it's unlikely we'll need much, since UQM already provides pretty much everyone one could want . At the moment my primary interest is in getting som extra coders on board (Hopefully some with experience in either DS homebrew or working with the base UQM code...)

Testers will, of course, be welcome. Once things reach the stage at which extensive testing is required I'm hoping to test things out on as many homebrew devices as possible...
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Re: The Ur-Quan Masters DS...
« Reply #21 on: September 19, 2006, 05:32:25 pm »

Okay guys, some more news...

Examining the source is taking some time (UQM has rather a lot), but it's proving fruitful and I'm getting a better idea of where UQM code is going to need to be changed. I am, of course, taking down all the details so that my co-developer(s) can also make use of this stuff :-)

In other news, SourceForge have approved my request for project space and thus UQM DS now has a proper base-of-operations. The project is available at:

https://sourceforge.net/projects/tau-qimp

All further news updates and development info will be handled via the SourceForge page, so I'd apprecate it if a mod could lock this thread and, possibly, sticky it...
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Re: The Ur-Quan Masters DS...
« Reply #22 on: September 19, 2006, 07:16:25 pm »

Stickying too many posts will prevent any of them from being read. For most visitors of this forum, your project just won't be interesting enough to warrant a sticky post.
I've added a list of ports to the Ultronomicon page on The Ur-Quan Masters and a reference to this list in the forum FAQ, which is already stickied.

As for locking, I could do that, but people may still want to talk about this subject and this thread seems as good a place as any.

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Re: The Ur-Quan Masters DS...
« Reply #23 on: September 20, 2006, 11:35:51 am »

Good point, thanks for that...

Well, anyway, as long as development and bug related posts appear in the SourceForge forum I won't mind....

I don't want to end up doing a copy-and-past though ;-)
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Re: The Ur-Quan Masters DS...
« Reply #24 on: September 24, 2006, 06:15:28 pm »

UQM on the DS? Would be music to my ears Smiley

Once it gets to the point that the interface needs to be retooled, I'd be more than happy to lend a hand in any new graphics that need to be done.

(yup...still alive...)
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OOPMan
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Re: The Ur-Quan Masters DS...
« Reply #25 on: September 24, 2006, 09:22:09 pm »

Well, development is currently in the planning stages but things are happening.

The development process will probably be faster now that I've had some luck getting a multi-threading library ported to the DS. Things on that end are still being iron out, but at the moment it's looking good...
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Re: There's An Ur-Quan In My Pocket! (Was: The Ur-Quan Masters DS...)
« Reply #26 on: September 30, 2006, 09:57:23 pm »

Okay, just a slight update. We're still going, although I haven't done much with the SourceForge site yet.

My co-coder has been ill, so he's been unable to do much code-panning, so to speak.

I've been busy documenting the source structure while also getting this multi-threading library ported to the DS (Which seems mostly done now...)

Pretty soon we're going to start panning you watching UQM devs for some info on the graphics engine.

For example, here's one now:

How closely integrated is the GUI side of the engine with the gameplay window side of things? Is the GUI overlayed as a discrete step, or is it kinda jumbled together? Reason being it'll be easier to get the 1-screen-to-2-screens code hacking done if the GUI is overlayed discretely...

Well, anyway, prepare yourselves, UQM devs :-)
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Re: There's An Ur-Quan In My Pocket! (Was: The Ur-Quan Masters DS...)
« Reply #27 on: October 06, 2006, 08:59:08 pm »

So, any update on the status of this project?
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Re: There's An Ur-Quan In My Pocket! (Was: The Ur-Quan Masters DS...)
« Reply #28 on: October 06, 2006, 09:14:30 pm »

This is kind of off topic, but I just wanted to say that every time I see this title I almost crack up laughing and i'm not sure why.
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Re: There's An Ur-Quan In My Pocket! (Was: The Ur-Quan Masters DS...)
« Reply #29 on: October 06, 2006, 09:21:37 pm »

There's an Ur-Quan in my pocket
and he's stealing all my creds.
His stare is blank and glassy
I suspect he's lost his meds.

[with apologies to G. Threepwood]
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RTFM = Read the fine manual.
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