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Topic: Can someone tell me what happened in SC3? (Read 19648 times)
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Drizzt
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I'm new to the forums here, but was wondering if anyone can tell me what goes on during the third installment of the game, all that it says most places is that the game in no way lives up to the standard set by the first two games.
Also, I think it would be interesting if the Sentient Millieu somehow was revived, maybe something like the Antarans in Master of Orion 2? I guess that would make them similar to the Arilou as well?
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Lukipela
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The Ancient One
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Non Spoiler version:
During your escape from the Sa-Matra, you have a vision of the every sentient being in the universe being destroyed, which you only remember later on. Hyperspace breaks down, but you find a new ship capable of creating a "warp bubble", and using this ship you and your some of your allies make a jump to another quadrant, which was somehow connected to your vision.
Because of the long jump, the ships are scattered over this new area. You'll have to find all your allies, and make contact with the new races in this quadrant, as well as find a way to stop the destruction of the universe. The Sentient Milieu is in no way involved.
SPOILERIFIC VERSION
Pretty soon you make contact with a group of aliens races calling themselves the Crux Hegemony, who are hell bent on conquering the galaxy. You have to defeat them, by luring various races away and battling others. You discover that the threat that will destory the universe is called the "Eternal Ones", a race that eats sentience. They periodically returns to our planes of existence and eat everyones intelligence, killing them in the process. You also found out the hyperspace is broken because some idiots dumped antimatter on their rainbow worlds. eventually, after many hijinxes, you manage to create a sentience distiller, which somehow funnels small amounts of sentience away from everyone without killing them, thus satisfying the eternal ones without having everyone die.
In the process, you find out that the Precursors have been devolving into cows everytime the Eternal Ones came around., that the Arilou escaped by hiding in Quasispace, and that the Orz are friends of the Eternal Ones. And some other stuff.
I skipped a lot of minor annoying plot points such as "Meld Vux and Vyro-Ingo DNA to make one happy creature instead of two pissy ones" and lots of "The Pkunk/CHMMR/Utwis/Friggin everybody break down. Fix them."
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« Last Edit: September 07, 2006, 11:47:15 am by Lukipela »
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What's up doc?
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Zarnium
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Mr. Owl ate my metal worm.
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I would like to know what happened in it too... whats with the arilou? what have they been doing with the humans? and how exactly do the orz help the eternal ones? and what do the heralds, owa, and exquivan I read about do? they seemed interesting.
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Zarnium
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Mr. Owl ate my metal worm.
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hmmm... maybe if they make a new star control game they will ignore star control 3 and make it over again. i obviously havent played it, I suppose if I ever find it at a yard sale for 5 bucks i might try it . when I was looking at the plot from a website I thought the whole eternal ones thing looked pretty good, but Ive never played sc3 or even seen a video of it so it was probably executed poorly.
but looking at the pages of now and forever (www.classicgaming.com/starcontrol in case anyone here has not heard of it for some reason), I thought that some of the new races looked cool, but all the old ones looked really odd and discolored.
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Adunaphel
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The whole eternal ones thing really WAS executed very poorly. Done right, it could have given the game a nice H.P. Lovecraft feeling to it and would have made the game much creepier.
Some of the new aliens had the potential to be pretty cool (the K'tang were funny at times), if the developers bothered to actually...you know...DEVELOPE them. As it was, almost all the dialogue was directly ripped from SC2. In a paraphrased version. I remember my first contact with the Harika consisted of an EXTREMELY disappointing "What do you want?" First freakin' contact between two alien races, and THAT is the best the developers could come up with.
The new muppet look for the League races was also something that could have been very cool, but ended up sucking. Syreen? Sucked. Ur-Quan? Sucked. Mycon? Sucked. Pkunk? I kinda liked the new semi-dinosaur look. Chmmr? Err...really weird looking.
I will say this for SC3 though: I think they did a good job with the Orz, both with their look and their voice. Thats really about all I can praise though.
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Zarnium
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Mr. Owl ate my metal worm.
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Maybe for the next star control game they might make, they should redo a similar eternal one plotline but change a lot of the races, bring some old ones that werent in sc3 (yehat, slylandro, melnorme, etc.) and have better explanation for the arilou. also look at this: www.gamespot.com/pc/strategy/starcontrol3/review.html
I guess not everyone hates it.
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Drizzt
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What happened to all of the other SC2 races?
It doesn't really say on the classic gaming page and I haven't found anything else out about them.
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Cronos
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Shofixti Scoutmaster
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Races such as the Shofixti and the Yehat were barely even mentioned, if at all, in an effort to move the SC line away from FF and PR3's original vision.
In a slight addendum to whats already been said though...
The Sentience thresher (if I recall the name correctly) was what leeched sentience from the galaxy at large. Apparently the Eternal Ones couldnt be fluffed about efficiency though, which is where you come in and fix it to be far more efficient then it already is (apparently 99% of the sentience collected was wasted).
The Crux as an enemy were utterly pathetic. I honestly cannot imagine an empire arising out of such weak idiocy.
What they did to the Arilou was nothing short of monstrous. There was one particular animation where... the arilou... sucks his head in and out... it's difficult to convey the full horror. As a race, the Arilou died right then and there...
And lest we forget what the did to the Syreen. From exotic gypsy dancing sirens to androgynous arbritrarily sexless... blue... things... **shakes head**
I only inflicted that game once upon myself, just be certain that I wasnt being swayed by public opinion. I subsequently deleted the game, microwaved the CD, snapped it, and threw all the pieces into a fire while dancing around shouting incantations to ward off the evil spirits no doubt released and attracted by the destruction of that demonic hellspawn.
What?
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Draxas
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What happened to all of the other SC2 races?
It doesn't really say on the classic gaming page and I haven't found anything else out about them. The long version:
The races not seen during SC3 are:
Ilwrath, Thraddash, Yehat, Shofixti, Druuge, Supox, ZoqFotPik, Umgah, Melnorme, Slylandro
Explanations for each (either explicitly stated or hinted at during the game, or logically deduced to the best of my ability):
The Ilwrath and Thraddash are assumed to have mutually exterminated each other during the events of SC2. The Yehat and Pkunk are still attempting to manage the merger of their species, and apparently it was decided to only send representatives of the Pkunk side of the relationship. The Supox were included in the expedition, but all of the colonists were wiped out by the Orz before you reach them. It was a very hinky way of removing the race while still mentioning them in-game. The Slylandro remain confined to their homeworld. The Shofixti, Druuge, Umgah, Melnorme, and ZFP are excluded without explanation. As stated above, this was most likely an attempt to distance the game from TFB's source material as much as possible.
Maybe for the next star control game they might make, they should redo a similar eternal one plotline but change a lot of the races, bring some old ones that werent in sc3 (yehat, slylandro, melnorme, etc.) and have better explanation for the arilou. Better just to let this sad attempt at a plotline die, as it should have on the drawing board back in the mid-90's.
And to answer a racial question posed earlier, the Exquivan are a race of holier-than-thou dolts that believe that they can escape the Eternal1's sentience purge by reducing their thoughts to nothingness, and disdain anyone who doesn't share their beliefs. The end result is that they tend to be violent and very difficult to negotiate with. They also bear more than a passing resemblance to Ewoks, which is a crime against nature in and of itself.
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Zarnium
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Mr. Owl ate my metal worm.
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If sc3 is so unholy as to bend the very laws of nature, then why do the only good reviews I can find on the internet give it a 9 out of 10? I guess the only way to see if you hate it or not is to play it yourself.
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Culture20
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Thraddash Flower Child
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Those reviews must have been written either by corporate shills or someone who is playing it before they played SC2. I was sickened the instant I started having conversations with the Spathi, and realized that whole sections of the conversations were stolen verbatim from SC2. Then I tended to solve plot points out of order or too quickly, thus breaking the game. I was forced to restart multiple times so that a broken time-based plot point would work. It was poor in terms of game play. It was poor in terms of general plot. It was poor in terms of consistency (deep children are sentient Mycon, not planet busters?). It was poor in terms of graphical quality compared to its predecesor(s); grey, ugly clamation. It was poor in terms of music (flat, dry). The only good points were the Ktang's misuse of big words and small words ("Crushify!"), and the idea to make the Precursors "go away" right under everyone's noses.
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Novus
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Fot or not?
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Ignoring SC2 for the moment, SC3 is actually a decent (although far from excellent) adventure game. The problem with SC3 is that, if you've played SC2, you notice that pretty much everything Legend added to SC3 is pretty weak. The colony management's saving grace is that you don't have to worry about it most of the time. The horribly unbalanced Melee with weak AI doesn't matter; you hardly need to fight in SC3. Basically, SC3 is a Legend text adventure with the typing part and the descriptive text (Legend's strengths!) removed. What remains is the point-and-click interface for routine tasks (map view and movement) and dialogue (Gateway 2 has almost the same dialogue system). Similarly, the soundtrack is Legend standard fare: it's OK as background music, but instantly forgettable. While I liked Gateway, I didn't want the sequel to SC2 to be made in its image!
Furthermore, most of the SC3 budget seems to have been dumped on claymation and 3D animation. This could have been cool, but for some reason, most of the graphics are greyish-looking (3D rendered) or lumpy and grotesque (claymation). Both SC2's and Legend's pixel art are famous for their attention to detail; who convinced Legend to use a technique they are unfamiliar with?
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