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Author
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Topic: Game won't start (Read 2312 times)
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Stormfyre
Zebranky food
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Posts: 3
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System information:
OS: Windows XP Home edition Intel Pentium M processor 1.60 GHz, 504 MB RAM Display: Mobile Intel 915GM/GMS, 910GML Express Chipset Family
I've just downloaded UQM ver 0.5.0 to my laptop -- so far, I have the installer, uqm-0.5.0-content.uqm, and uqm-0.5.0-3domusic.uqm. The installation process went through without any noticeable problems.
When I open UQM, I get a DOS box and the game window. The DOS box begins its startup dialogue, and the game window remains blank -- sometimes it's transparent, sometimes it's black. According to the logfile, the dialogue appears to contain no errors until this point:
_GetSoundBankData(): loading lbm/menusnd01.wav _GetSoundBankData(): loading lbm/menusnd02.wav _GetSoundBankData(): loading lbm/menusnd03.wav _GetSoundBankData(): loading lbm/menusnd04.wav 'lbm/stars.ani' -- 60 bytes 'lbm/astbig.ani' -- 492 bytes 'lbm/astmed.ani' -- 452 bytes 'lbm/astsml.ani' -- 452 bytes 'lbm/blabig.ani' -- 168 bytes 'lbm/blamed.ani' -- 168 bytes 'lbm/blasml.ani' -- 168 bytes 'lbm/boobig.ani' -- 191 bytes 'lbm/boomed.ani' -- 193 bytes 'lbm/boosml.ani' -- 194 bytes Warning: Can't open 'lbm/mainmenu.ogg' 'lbm/newgame.ani' -- 177 bytes Warning: Can't open 'lbm/mainmenu.ogg' 'lbm/newgame.ani' -- 177 bytes 'lbm/title.ani' -- 20 bytes 'credits/credits.mod' -- 25 bytes _GetMusicData(): loading credits/credits.ogg decoder: Ogg Vorbis, rate 44100 format 17 'credits/credits.txt' -- 5900 bytes 'credits/credback.ani' -- 25 bytes 'credits/pt13.fon' -- 1 bytes 'credits/pt17.fon' -- 1 bytes 'credits/pt45.fon' -- 1 bytes SoundDecoder_Decode(): looping credits/credits.ogg SoundDecoder_Decode(): looping credits/credits.ogg SoundDecoder_Decode(): looping credits/credits.ogg SoundDecoder_Decode(): looping credits/credits.ogg Warning: Can't open 'lbm/mainmenu.ogg' 'lbm/newgame.ani' -- 177 bytes 'lbm/title.ani' -- 20 bytes 'credits/credits.mod' -- 25 bytes _GetMusicData(): loading credits/credits.ogg decoder: Ogg Vorbis, rate 44100 format 17 'credits/credits.txt' -- 5900 bytes 'credits/credback.ani' -- 25 bytes 'credits/pt13.fon' -- 1 bytes 'credits/pt17.fon' -- 1 bytes 'credits/pt45.fon' -- 1 bytes SoundDecoder_Decode(): looping credits/credits.ogg SoundDecoder_Decode(): looping credits/credits.ogg
After it fails to load 'mainmenu.ogg,' it loads the credits music and starts playing that. Occasionally I'll also see the credits start to roll for a few seconds in the game window before it freezes again, but the credits music will continue to loop until I close the game.
I browsed this forum and found a very similar problem under http://uqm.stack.nl/forum/index.php?topic=3081.0 ("Game won't load," posted by Anarion). However, in that case, the user had Windows 98, and most of the suggestions were specific to that OS. In the end, after downgrading the SDL, Anarion found that the game worked if he let it load for ten to fifteen minutes. I left it loading for almost twenty with no change.
Any ideas?
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Novus
Enlightened
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Gender:
Posts: 1938
Fot or not?
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Don't worry about failing to load mainmenu.ogg; there is no menu music yet, so it's supposed to fail.
The log extract you posted looks more or less normal; the interesting part (settings, hardware) is in the beginning of the log (up to the game kernel starting).
The first things I'd try are switching graphics mode between OpenGL and pure SDL and between full screen and windowed mode. Check the documentation for the respective command line options.
Check your screen bit depth (anything less than 15 will cause problems in windowed mode) and that your graphics drivers are up to date.
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Stormfyre
Zebranky food
Offline
Posts: 3
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Seems all I needed to do was to switch it to OpenGL. The game starts up and runs fine now. Thanks!
Sorry if this is addressed in a FAQ somewhere; I read the FAQ on the SC2 wiki and didn't see it.
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