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Topic: SuperMelee Clone (Beta II In-Progress) (Read 54361 times)
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RTyp06
*Smell* controller
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Posts: 491
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Ok, I played it through several games now. First impressions.
You have done a great job and have put alot of time and effort into this game. Graphics and sounds are top notch.
However, Gameplay seems a bit slow to me. The seeking missiles seem a bit overpowered and actually lagged the game with a noticible drop in frame rate.
The ship selection could be a bit more intuitive. There's no reason it couldn't be done with mouse only instead of pressing A and B key etc.
It's also hard to keep track of where you are sometimes due to the way you programmed the view when a ship wraps around to the other side of the playing field. The size of the area you are viewing jumps so dramatically you lose focus.
The ship sprites also seem a bit small. You have some great artwork, why not show it off?
Only dings i could come up with, other than that, great effort. This one will stay on my HD for a while, and thanx again.
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RTyp06
*Smell* controller
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Posts: 491
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I'll try the camera patch.
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xenoclone
*Many bubbles*
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Posts: 104
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Hey alephresh,
It may just be a bug in the date checker. Try again on October 1. If that doesn't work, no worries. Another beta is just around the corner.
There is a timer on how long you can take to choose your ship. 10 seconds and then whatever you have gets popped into the game.
Yes, the camera is bad. I just tried UQM's camera. It gets away with some tricks using that plain background, for sure. But I'm working on another improvement.
Don't worry about diversity in ships. There are actually 18 more ships in progress not in the beta. You've gotten to play with the small. There are medium and big ships upcoming as well. Plus, mini-ships that can be launched by some of the big ships.
You are absolutely right about that the weapons don't wrap and the 4-player zoom issue. The former I can fix... the latter I'll have to think about some more
Thanks for the testing and thoughts. I really appreciate it!
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evktalo
Frungy champion
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Posts: 50
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I had the date bug too, but now it works fine.
I really, really like the graphics, the different characters in the menus, and the nice touches there are in the ship selection screens - ship previews for instance look really cool with the "slice" picture of the character. Also, it sounds like audio department is pretty well in check. Sound effects seem good and the music is pretty fitting, although not really memorable as some game tunes are.
I expected a little more "newtonian" or "harder feeling" gameplay, instead it's feel sort of soft, like steering inside a pudding. I don't feel like I can directly "import" my supermelee playing skills into this game, since the gameplay feel is so different. Taking a match with 3 AIs was rather chaotic, but I played a match against a single computer opponent and I'm beginning to see how to make a difference in the battle. I can't say the gameplay clicked instantly with me, but I'll need a few more games to say more about that.
I might have sounded a tad critical, but I do think it's great work so far! I was especially wow!ed with the graphics.
--Eino
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xenoclone
*Many bubbles*
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Posts: 104
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Eino: I want you to be critical. Otherwise, how could I improve things. I like your feedback. Compared to SuperMelee, my game does feel a tad sluggish, I agree. The music is actually just temporary, as are certain sound effects. I've had a few people express interest in writing the music, but I haven't heard any samples yet.
alephresh: The ship trails are just there to show you your momentum. Nothing more. The weird green stuff... you mean when you go thru the exhaust of the big + shaped thing? It just temporarily freezes your weapons. (The same as if you get hit by the Chakra's laser beams.)
I have some good news. I finally figured out how Star Control does its camera! It took a paradigm shift in thinking, for sure. Right now I'm busily implementing two game modes; "classic" 1 on 1, which will have a camera like Star Control, and "free for all", which will support 4 players and use the camera style that comes with that "patch" I offered up for download. I like the idea of two game modes... one for the fans of SC, one for people looking for something new. So, I think those will both be part of the next beta, along with at least one more level and 9 more ships.
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Valaggar
Guest
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alephresh: The ship trails are just there to show you your momentum.
Since you want us to be critical... I'm going to tell you that the trails show your velocity, not your momentum (i.e. mass times velocity).
"free for all", which will support 4 players and use the camera style that comes with that "patch" I offered up for download.
Are you sure you want to also keep the weapons-don't-wrap-around thingy, though? Fights near the edge are weird with it.
Also, to take advantage of this change, you might want to shift the "camera-arena" (by this term I mean the area to which the camera focus is restricted, or otherwise said, the area around which the camera is not allowed to wrap around.) when ships get near each other in fact, but far from each other on-screen - that is, when, say, two ships are on the right edge, and the other two are on the left edge.
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« Last Edit: October 02, 2007, 07:49:19 pm by Valaggar the Wackrazy One »
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JonoPorter
Enlightened
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Posts: 656
Don't mess with the US.
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The graphics are good. I would recommend some anti aliasing being done one some of the character images. I got very annoyed while trying to play this though. The ships are harder to control then in SC2. I also got very annoyed trying to kill the chakra, it regenerated faster then I could do damage to it. I was also very annoyed that bullets would not wrap around. Also the tracking logic for the missiles seams not to lead the target making them very easy to avoid with fast ships.
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