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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Announcing network SuperMelee (was: Project ZOMG)
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Author Topic: Announcing network SuperMelee (was: Project ZOMG)  (Read 34690 times)
DavidPartay
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Re: Project ZOMG
« Reply #75 on: October 30, 2006, 11:18:14 pm »

This sounds awesome, but I'm at work and cannot join in on the fun Sad
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Mr Brian
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Re: Project ZOMG
« Reply #76 on: October 31, 2006, 07:29:20 am »

Tried it on Hamachi, works great fellas!

now someone port it to xbox360 Wink

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meep-eep
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Re: Project ZOMG
« Reply #77 on: November 01, 2006, 01:49:45 am »

To keep the main #sc2 IRC channel clean, we've opened up a new '#uqm-arena' channel. This is now the reccommended place to find someone to shoot to bits.
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Re: Project ZOMG
« Reply #78 on: November 01, 2006, 05:30:43 am »

Sounds cool, going to have to drop by and try it sometime.
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Re: Project ZOMG
« Reply #79 on: November 01, 2006, 04:03:07 pm »

Sounds cool, going to have to drop by and try it sometime.

Anyone who frequents the board should stop by!  I managed to play a heirarchy v. alliance with "Chenjesu", and while there was some infrequent lag, I don't think you can complain with no built-in lag compensation system.  Plus, I believe he was in the Baltic (Serbia maybe?) and I'm in the Eastern USA, so it was quite a long-distance connection.

I also managed to set up a lan game with the wife, though she wasn't terribly interested in learning at the time, and it was smooth as a baby's bottom.  Definately neat.

Speaking of lan, if you guys plan to integrate the network play into the menus (instead of the command line), any chance to work on differentiating between online and lan?  It may be nice to have an auto-search of the 192 IP's to sniff out the game instead of having to know your network IP.

-Kevin / zooo on irc
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Kwamp, of the Thraddash
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Re: Project ZOMG
« Reply #80 on: November 02, 2006, 12:09:12 am »

The confirmation problem is now fixed in CVS. Snapshots are here, as always.
Don't forget to get a new content update; one file has changed.
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Re: Project ZOMG
« Reply #81 on: November 04, 2006, 11:28:29 pm »

um hello i just got the game yester day and i cant stop playing it! i read this thread and all i understand is that this is somekind of way to play the game online! but i have no idea how to get it or whats a snapshot so if anybody knows a link that can help me out or can explane it to me that whuld be great thank you!

P.S Sorry for my bad spelling!
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Anthony
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Re: Project ZOMG
« Reply #82 on: November 05, 2006, 12:13:54 am »

um hello i just got the game yester day and i cant stop playing it! i read this thread and all i understand is that this is somekind of way to play the game online! but i have no idea how to get it or whats a snapshot so if anybody knows a link that can help me out or can explane it to me that whuld be great thank you!

A snapshot is the latest beta(still testing) release.

To get the latest version (with multiplayer), you have to go to http://uqm.stack.nl/files/snapshots/ and download the UQM zip, and the content update file.  There are some brief instructions on the webpage.  I hope that helps.


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Megagun
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Re: Project ZOMG
« Reply #83 on: November 05, 2006, 01:37:47 pm »

http://uqm.stack.nl/wiki/Netplay_howto
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Halleck
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Re: Project ZOMG
« Reply #84 on: November 18, 2006, 06:59:47 pm »

*looks up*

Oh my.  I think I need to get my MacBook fixed sooner rather than later so I can get this built...
I can give it a go on my mac, but I don't know the first thing about compiling UQM on OSX. Do you have an Xcode project or is it done from the command line?
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JHGuitarFreak
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Re: Project ZOMG
« Reply #85 on: November 19, 2006, 04:11:23 am »

*looks up*

Oh my.  I think I need to get my MacBook fixed sooner rather than later so I can get this built...
I can give it a go on my mac, but I don't know the first thing about compiling UQM on OSX. Do you have an Xcode project or is it done from the command line?

i have the same problem, i don't know where to start on a mac, and i have no idea which IDE or Command line GNU compiler they use on a mac to compile UQM...

i can't wait for this whole netplay to become fully integrated
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Re: Project ZOMG
« Reply #86 on: November 20, 2006, 04:37:24 am »

*looks up*

Oh my.  I think I need to get my MacBook fixed sooner rather than later so I can get this built...

It is done.  Let all Mac users also share in the joy: http://www.submedia.net/uqm/
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Halleck
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Re: Project ZOMG
« Reply #87 on: November 20, 2006, 08:10:18 pm »

Woot! Thanks again for the build.
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Re: Project ZOMG
« Reply #88 on: November 21, 2006, 04:05:21 am »

Is there any chance the development team would be willing
to make a daily zip file of the source? I know I can get it
through cvs, but a zip file would be much nicer and faster.
There is a regular Windows build, so would you be willing
to zip the source to that build for us non-Windowers?

Thanks for your consideration.
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Re: Project ZOMG
« Reply #89 on: November 21, 2006, 06:20:18 am »

The source is distributed along with the daily win32 builds:

http://uqm.stack.nl/files/snapshots/
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
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