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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Announcing network SuperMelee (was: Project ZOMG)
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Author Topic: Announcing network SuperMelee (was: Project ZOMG)  (Read 34713 times)
Anthony
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Re: And now the conclusion
« Reply #30 on: October 27, 2006, 01:08:54 am »

I've just committed a little something to CVS called "Netplay", aka "Project ZOMG".

Instructions will follow.


Awesome.  I can't wait until Netplay is implemented.
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JHGuitarFreak
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Re: Project ZOMG
« Reply #31 on: October 27, 2006, 01:24:17 am »

DAMN! Shocked

i can't wait to see this Grin
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Re: Project ZOMG
« Reply #32 on: October 27, 2006, 01:47:28 am »

You'll have to wait a while longer for pre-built snapshots. It seems that MinGW doesn't come with network support, and MinGW is used to cross-build these executables. I'm looking into this at this very moment. Those who want to build it themselves should be able to do so using MSVC++ (see INSTALL.msvc; the freely available express edition will do) or on Linux (and possibly other unices, though that hasn't been tested yet).

The file doc/users/netplay-howto.txt explains how to use netplay. There's no GUI yet, so everything needs to be set up on the command line.
And don't forget to tell your firewall to allow TCP traffic from/to port 21837.

We intend to release 0.6.0 once Netplay is thoroughly tested, add the GUI and some other missing things are added. Bugs should go to our bug database as usual.

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Re: Project ZOMG
« Reply #33 on: October 27, 2006, 02:05:19 am »

cool, I'll give it a test
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Re: Project ZOMG
« Reply #34 on: October 27, 2006, 02:27:44 am »

So will I! Where's the .EXE?
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Project ZOMG
« Reply #35 on: October 27, 2006, 02:40:43 am »

meep-eep...

do you have yours set-up?

maybe we can test it, and i'm wondering if it'll work across platforms.

.:: EDIT ::.
and yes, i have already compiled it  Cool

.:: Question

How do you get the updated content to work in compressed form?

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Re: Project ZOMG
« Reply #36 on: October 27, 2006, 02:49:50 am »

Compile? Damn, I can't do that with my PC, I find the process too fiddly Sad, can you make an EXE for poor Ol' me?
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Project ZOMG
« Reply #37 on: October 27, 2006, 02:51:07 am »

Re: Kohr-AH Death
I'm actually busy fixing the code so it will work on MinGW, and hence the cross-builds will work. But the IRC channel (#sc2 on irc.freenode.org) is probably a good place for people who want to try this to gather.

The snapshot page explains how to use the content update.
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Re: Project ZOMG
« Reply #38 on: October 27, 2006, 03:13:34 am »

Compile? Damn, I can't do that with my PC, I find the process too fiddly Sad, can you make an EXE for poor Ol' me?

Do you have windows?

i could e-mail you the compiled binary
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Re: Project ZOMG
« Reply #39 on: October 27, 2006, 03:14:31 am »

Thanks dude, deborah@debsonair.fsnet.co.uk don't ask, it's a family E-Mail.

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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Project ZOMG
« Reply #40 on: October 27, 2006, 03:18:16 am »

Thanks dude, deborah@debsonair.fsnet.co.uk don't ask, it's a family E-Mail.



sending now  Cool
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Re: Project ZOMG
« Reply #41 on: October 27, 2006, 03:22:16 am »

Thanks dude, deborah@debsonair.fsnet.co.uk don't ask, it's a family E-Mail.



sending now  Cool

Thanks Death, your great Cheesy.
Damn, failed to start because I'm missing the SLD thing, should I copy my old files over?
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Project ZOMG
« Reply #42 on: October 27, 2006, 03:25:41 am »

Thanks dude, deborah@debsonair.fsnet.co.uk don't ask, it's a family E-Mail.



sending now  Cool

Thanks Death, your great Cheesy.
Damn, failed to start because I'm missing the SLD thing, should I copy my old files over?

what EXACTLY did it say
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Re: Project ZOMG
« Reply #43 on: October 27, 2006, 03:29:04 am »

Sorry, I'm not a wiz at compiling, and it's getting preaty late over here in England, I just hope I can get this ready fast enough so I can have a go at it :S.

Now I'm getting this error:

The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll.


Huh?
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"would newton's law theory actually work if a Chmmr Avatar did a backwards pelvic thrust towards a planet and would this constitute an X=Y-0 in the part it ran straight into a Supox Blade and lasted long enough to survive?" - Elerium (as Valaggar)
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Re: Project ZOMG
« Reply #44 on: October 27, 2006, 03:34:54 am »

Sorry, I'm not a wiz at compiling, and it's getting preaty late over here in England, I just hope I can get this ready fast enough so I can have a go at it :S.

Now I'm getting this error:

The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll.


Huh?

i'll see if i can fix that for you by sending my .dll's to ya
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