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Topic: Mac port (Read 4768 times)
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quux
Zebranky food
Offline
Posts: 10
I love YaBB 1G - SP1!
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Re: Mac port
« Reply #3 on: December 10, 2002, 08:56:55 pm » |
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I have the game running on my TiBook and it runs very well. There are some small bugs unique to the mac, but they should be fixed quickly. I can't speak for the core team, but I'd expect that the next alpha release should have a binary for OSX. I don't see any reason why the game wouldn't build on 10.1.x, but I don't have any 10.1 boxes to test with.
The game uses SDL, which uses Quartz or OpenGL on MacOS X for graphics, so XDarwin isn't requred.
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Nic.
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Re: Mac port
« Reply #4 on: December 10, 2002, 09:44:49 pm » |
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<MR LASTNAME="Burns">
Excellent.
</MR>
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random guy
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Re: Mac port
« Reply #5 on: December 12, 2002, 01:37:12 am » |
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quux what did you have to do to the build scripts to build on osx?
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iamlindoro
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Okay, went into the config_proginfo file, and switched references for vorbis to /sw/bin and /sw/lib, where I have fink installed.. I have installed ALL the fink vorbis packages, from stable and unstable--
the build gets as far as checking for vorbis, but cannot find it.. any guesses as to what the problem is? libvorbis0-shtools and libvorbis0 are installed, and fink will not update them, soooo...
Any help would be appreciated.
Iamlindoro
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macNoob
Zebranky food
Offline
Posts: 2
I love YaBB 1G - SP1!
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Well, you're ahead of me. I can't seem to get past the "Simple MediaDirect Layer not found." message...
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Quobobo
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Hmm... someone needs to be so kind as to post a compiled version on sourceforge.
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Niles.Donegan
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Re: Mac port
« Reply #10 on: January 02, 2003, 08:44:34 pm » |
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I'm at the point of having SDL 1.2.5 installed (I got it from www.libsdl.org), so instead of having the "layer not found", I get a fatal error saying the version of SDL can't be determined. Hmmm.
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