ahref
Zebranky food
Offline
Posts: 6
|
in UQM without many turning jets you can find your self drifting around and not able to stop easily. whilst attempting to create my own space game i have come across a question that i cant find an answer to:
what is the term for "drifting" around in space?
for those of you that dont know what im on about:
in space there are no forces acting on a ship(unless your close to a plannet) therefore if i move i wont stop id just drift.
thanks in advanced
|
|
|
Logged
|
|
|
|
|
ahref
Zebranky food
Offline
Posts: 6
|
hmm could be that... ill ask my science teacher.
|
|
|
Logged
|
|
|
|
AngusThermopyle
*Smell* controller
Offline
Gender:
Posts: 304
A paranoid android.
|
I think 'adrift' implies that you are disabled and have no means to navigate (like the Tobermoon).
If you are intentionally drifting, I would use something like 'coasting'.
|
|
|
Logged
|
|
|
|
|
|
Razorback
Frungy champion
Offline
Gender:
Posts: 99
We are all *happy campers*
|
There was an old game called "Space Rogue" that actually implemented this as a form of movement. You could toggle your ship between "Cruise Flight" and "Newtonian Flight". The difference was that in CF mode, your speed was fixed, and your ship would automatically make the necessary adjustments to your course when you turned to a new heading. In NF mode, your speed could be affected by gravity wells, and if you changed your ship's heading you would have to re-accelerate to actualy change course. Here's some links for the game and documentation if anyone wants to take a peek at the mechanics in action. (When I say old, it's an Amiga 500 vintage title but it's still pretty fun.)
Space Rogue - Home of the Underdogs
Replacement Docs - Just type Space Rogue in the search field
|
|
|
Logged
|
|
|
|
ahref
Zebranky food
Offline
Posts: 6
|
thank you very much *happy campers* (i couldn't resist to use that somewhere)
|
|
|
Logged
|
|
|
|
|
|
|