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Author Topic: What's the remix directory in UQM v0.4.0?  (Read 2252 times)
ZiM0917
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What's the remix directory in UQM v0.4.0?
« on: November 10, 2006, 01:02:46 pm »

I'm new in this forum coz I juz discovered this game, studied its history, the makers, etc.......
AND THIS GAME ROCKS!

Anyways........

I downloaded some music remixes in the web and they are all bonus materials like the Quasispace-Mystic Shadows, and I have problems in replacing old music in my game to be substituted by music remixes (bonus materials)......

Can someone help me in this kind of problem?? plz......
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Re: What's the remix directory in UQM v0.4.0?
« Reply #1 on: November 12, 2006, 08:41:18 pm »

Basically, the directory structure is in the content packages which are ZIP files. See the Ultronomicon article on content management in UQM for details.
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ZiM0917
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Re: What's the remix directory in UQM v0.4.0?
« Reply #2 on: February 10, 2007, 12:35:36 pm »

Ok, Thank you for replying. But how can I apply bonus music? (The unnoficial musics I think) I have downloaded it from another website which I forgot.. sorry...
Anyway, These remix packs are bonus remix packs and I have downloaded the three of them. In these remix packs, includes bonus ditties, which are in the .ogg format and i have an easy time applying it to the game.
My problem is: How can I apply other formats, such as .xm, and .mp3 in the game?
Can anyone help me? please...
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Re: What's the remix directory in UQM v0.4.0?
« Reply #3 on: February 10, 2007, 02:54:21 pm »

How to install the Precursors' (semi-official) remix packs is described in the article I linked to, so I'll concentrate on how to add music that is not in an UQM add-on package. The best way to do this is probably to create an add-on package: construct a ZIP file with the files you want to replace (with the same filenames and directories as in the original content), rename to .uqm and use as an add-on package.

The tricky part is using music in other formats than MOD and Ogg Vorbis. One approach is to convert the music to Ogg Vorbis, which works for pretty much any music (use your favourite player or sound editor or converter to convert to Ogg Vorbis or to WAV, which you then convert to Ogg Vorbis). The MikMod player used in UQM does support other MOD-style formats, such as FastTracker II, but UQM only looks for MOD files and changing the extension causes UQM to lock up on my system at least. A few small modifications to UQM would probably allow playback of other MOD-like files. Furthermore, UQM is open source, so if you want a new music decoder, you can write one.
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Re: What's the remix directory in UQM v0.4.0?
« Reply #4 on: February 11, 2007, 11:09:36 am »

So.... You are saying that you cannot apply other music formats in the game besides .ogg and .MOD? Well all I need is a music converters which are available for free download.... Undecided

By the way, I remember the location where I downloaded these "extras" bonus packs are...
http://sc2.sourceforge.net/downloads.php
They have nice music ditties... I hope they add more....
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Re: What's the remix directory in UQM v0.4.0?
« Reply #5 on: February 11, 2007, 02:28:22 pm »

So.... You are saying that you cannot apply other music formats in the game besides .ogg and .MOD?
If you're not a programmer (or can convince someone who is to help you), you're pretty much limited to those.

Quote
Well all I need is a music converters which are available for free download.... Undecided
Audacity does conversion to and from WAV, MP3, Ogg Vorbis and so on (and a lot more). For MOD-like files, try MODPlug Player/Tracker to convert to WAV.
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