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Author Topic: UQM Mods in Linux  (Read 3623 times)
rortizde
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UQM Mods in Linux
« on: December 05, 2006, 05:33:19 pm »

Is there any way to install the Time or De-Cleansing Mods in Linux? I am running Fedora Core 6 and uqm 5.0.0
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rortizde
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Re: UQM Mods in Linux
« Reply #1 on: December 05, 2006, 05:37:59 pm »

Sorry, the UQM version is 0.5.0 not 5.0.0...hope someone can help me out.

Edit: I can get Kor-Ah Death's savegames working by placing them in my /home/user/.uqm/save/ directory!
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Novus
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Re: UQM Mods in Linux
« Reply #2 on: December 05, 2006, 07:52:14 pm »

Download the source code and compile as usual. BTW, it would be useful to have diffs for those mods so one wouldn't have to:
  • Download and recompile the whole game
  • Use the version the mod was applied to instead of the latest CVS
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rortizde
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Re: UQM Mods in Linux
« Reply #3 on: December 05, 2006, 07:58:26 pm »

Novus, thanks...I downloaded the source code with that same intention, but I realized that it isn't just the MOD source code, but the entire game! Do I have to compile the whole game just to use the MODs? How do I compile the game/MODs? Once compiled, how do I use the MODs?

Any help is appreciated, for us Linux users...this thread might be very helpful.
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Novus
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Re: UQM Mods in Linux
« Reply #4 on: December 05, 2006, 08:52:35 pm »

Do I have to compile the whole game just to use the MODs?
That's what I was complaining about. Wink

Quote
Once compiled, how do I use the MODs?
You get a replacement binary file, which you execute instead of the normal one.

Quote
How do I compile the game/MODs? Any help is appreciated, for us Linux users...this thread might be very helpful.
See doc/users/unixinstall in the source package for build instructions.
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JHGuitarFreak
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Re: UQM Mods in Linux
« Reply #5 on: December 06, 2006, 04:37:32 am »

I was gonna do the diff thing at first but i thought of the people who are command line challenged (like me at first), but now that I can see a demand for it i'll probably make the patches, heck maybe i'll also make some patches that patch the .exe tioo.

but that probably requires certain software for the exe patches, I know how to make diffs now.

So do the De-Cleansing and the Time mod work on linux, I haven't tested them yet, i've been having trouble with the FMV mod, but I have a feeling that i'm doing something wrong or i might've missed a step.
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rortizde
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Re: UQM Mods in Linux
« Reply #6 on: December 07, 2006, 05:10:27 pm »

Kor-Ah, Novus,

I haven't been able to test the game/MOD compiling in Linux. I originally installed the game from my Add/Remove Software app in Fedora Core 6, and everything works great...BUT, I wanted to play the game with the De-Cleasing mod so that I could take my time exploring and such, which is what I love about SC2. When I try to run the command:
Code:
./build sh uqm
, I get the following error:

Code:
[rortiz@localhost uqm-0.5.0-KH-DCM-S]$ ./build.sh uqm
'echo -n' capable echo found.
Sed stream editor found.
tr found.
Make found.
GNU C compiler found.
Little-endian machine detected.
build/unix/config_functions: line 71: sdl-config: command not found
build/unix/config_functions: line 71: sdl-config: command not found
build/unix/config_functions: line 71: sdl-config: command not found
Fatal: Could not determine version of Simple DirectMedia Layer
« Last Edit: December 07, 2006, 05:13:55 pm by rortizde » Logged
meep-eep
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Re: UQM Mods in Linux
« Reply #7 on: December 07, 2006, 06:16:49 pm »

Install all the dependancies listed in the INSTALL file first. If you're installing from packages, be sure to install the development packages.
In this case, you're missing libSDL.
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rortizde
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Re: UQM Mods in Linux
« Reply #8 on: December 07, 2006, 06:51:33 pm »

Is there a list of the .rpm's I need? I read the INSTALL file but I can't find many of the packages or dependencies...the INSTALL file only lists the URLs of the package makers, but it doesn't specify the package names Sad
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meep-eep
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Re: UQM Mods in Linux
« Reply #9 on: December 07, 2006, 06:58:48 pm »

There is no such list. You'll have to use the FC package browser (whatever that is).
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Re: UQM Mods in Linux
« Reply #10 on: December 07, 2006, 10:40:49 pm »

Fedora Core 6 use Pitrut and yum as its package installers. I've had trouble compiling
the cvs version on Fedora 6.

You'll need the Software Development Tools pakage and SDL-devel. Actually, all of
the SDL packages. Ten minutes with Pirut and you'll be good to go.
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rortizde
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Re: UQM Mods in Linux
« Reply #11 on: December 08, 2006, 03:02:58 pm »

Well, being that i'm a Linux noob, I think I'll wait for a package of the MOD instead of compiling the whole game, just too much trouble.
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Re: UQM Mods in Linux
« Reply #12 on: December 08, 2006, 04:36:37 pm »

Try submitting a feature request to get the mods put in the official UQM (as non-default options, of course!).
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