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Author Topic: UQM On Mac & Windows  (Read 2526 times)
JHGuitarFreak
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UQM On Mac & Windows
« on: December 12, 2006, 12:35:46 am »

This was kinda hard to setup, but in the end it works pretty good.

http://img215.imageshack.us/img215/6562/uqmmacwinzj1.png
« Last Edit: December 12, 2006, 12:37:56 am by Kohr-Ah Death » Logged

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Re: UQM On Mac & Windows
« Reply #1 on: December 12, 2006, 09:46:59 am »

For bonus geek points, run a network game between the emulated Mac version and the Windows version. Grin
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Re: UQM On Mac & Windows
« Reply #2 on: December 12, 2006, 02:10:10 pm »

I once did the same thing with the PC version of SC2, the 3DO version of SC2, and UQM. See here.
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Re: UQM On Mac & Windows
« Reply #3 on: December 13, 2006, 03:45:48 am »

For bonus geek points, run a network game between the emulated Mac version and the Windows version. Grin
that shouldn't be too hard, the only hard part is proving it, in the end i'll have the same screenshot for both UQM's.

and the problem i have is that i'd have to build the netplay version of uqm on the mac, and i still havent figured out the entire process, i'm guessing i could use the terminal but then i don't have any GNU C compilers to run.

And i don't even want to touch Xcode, i thought Visual studio was complicated. Roll Eyes

I once did the same thing with the PC version of SC2, the 3DO version of SC2, and UQM. See here.


thats pretty cool, on that note,
how easy would it be to 're-implement' the 3DO menu screen?
I'm finding myself wanting the full original 3DO experience, without the bad output and halfsized resolution  Grin
« Last Edit: December 13, 2006, 03:51:31 am by Kohr-Ah Death » Logged

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Re: UQM On Mac & Windows
« Reply #4 on: January 08, 2007, 07:36:04 pm »

You could 'prove' it by laying out kohr-ah minefields in a hard-to-mimic pattern. And don't have them at the same screen resolution. Still fakeable, but tougher.
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Re: UQM On Mac & Windows
« Reply #5 on: January 08, 2007, 08:25:29 pm »

A few other ways to get two different screen shots from the same network game:
  • Use different zooming styles (PC/3DO) on the two UQM instances (hard to fake exactly)
  • Swap top and bottom players (easy to fake)
  • Use different graphics filters (easy to fake if you can run those filters in an external program)
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