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Tomf
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Hex Adresses
« on: December 14, 2006, 08:44:02 am »

Can anyone tell me the hex addresses for credits? I would have posted in the other topic I saw but I thought it would be bumping
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Sefru
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Re: Hex Adresses
« Reply #1 on: April 08, 2007, 01:30:38 pm »

I would like to know it too.  Smiley
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Novus
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Re: Hex Adresses
« Reply #2 on: April 08, 2007, 06:34:09 pm »

Given the variable-length nature of the fields in the save games and continuing development of the game itself, it's probably easier to cheat by modifying the source code than try to hack the saves or executable files.
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DavidPartay
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Re: Hex Adresses
« Reply #3 on: April 10, 2007, 01:59:41 am »

The game isn't THAT hard :p
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bubonicfish
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Re: Hex Adresses
« Reply #4 on: December 29, 2009, 12:52:40 am »

I don't know whether you mean, RU or Credits, ie. Melnorme ones.
And whether you'll get this, It's been a while since a reply in this thread, but I may be able to help.  Smiley

I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21

Hope this helps... I'm a hex noob  Wink
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jucce
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Re: Hex Adresses
« Reply #5 on: December 29, 2009, 02:33:48 am »

I don't know whether you mean, RU or Credits, ie. Melnorme ones.
And whether you'll get this, It's been a while since a reply in this thread, but I may be able to help.  Smiley

I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21

Hope this helps... I'm a hex noob  Wink
Actually R.U. is offset 8-11.
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Re: Hex Adresses
« Reply #6 on: December 29, 2009, 11:07:12 am »

I don't really know how to 'hex', but I know that RU is in offset 9-12, where typing numbers in there will give you a gazillion of them (letters even more so).
Melnorme Credits are kept in 130-131, but there might be an issue in which you won't actually be able to use them, so you can just sell BIO data instead, which is in 20-21
Actually R.U. is offset 8-11.
Different tasks call for different conventions. In any case, I recommend reading src/uqm/save.c (in current SVN) to find the exact save file format. Unfortunately, the format is a bit complicated, and you probably have to read much of the UQM source code to understand even the summary at the start of the file.
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bubonicfish
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Re: Hex Adresses
« Reply #7 on: December 29, 2009, 04:35:21 pm »

Gaaahhhh I meant 8-11 Smiley
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Death 999
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Re: Hex Adresses
« Reply #8 on: January 05, 2010, 09:00:55 pm »

The credits are kept at content/credits, of course. Their address in memory will vary from execution to execution.

... oooh, that kind of credits.
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