The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 27, 2020, 09:49:38 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Net Play - Lobby
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: Net Play - Lobby  (Read 13093 times)
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Net Play............................
« Reply #45 on: July 26, 2007, 05:07:42 pm »

I want to make it as easy as possible to start a game. So my idea would be something like this:
  • you enter a room named "newbies"
  • you press the "challenge channel" button
  • In the popup you enter as the challenge description "just for fun", you leave all the checkboxes for type of gameplay to the default, and press "ok". The challenge is added to the list.
  • someone presses the "accept challenge button" next to the "just for fun" challenge
  • the challenge disappears from the list and the players go to pre-game negotiation
Agreed, give or take some minor details. A blank challenge description is OK; the player name is sufficient to identify a challenge. I'd also require the challenger to confirm the game instead of unceremoniously yanking him out of the room (message in chat pane with a button: "Cedric6014 has accepted your challenge: [PLAY]"; in the mean time, the person accepting the challenge stares at a "Waiting for confirmation" message with a cancel button)

In tournaments, appropriate challenges would be automatically created: "Semifinal: Novus vs Shiver (200 pt, nodups, fixedfleet)", "League round 2: Novus vs Cedric6014 (150 pt, randfleet, randsel)".
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Shiver
Guest


Email
Re: Net Play............................
« Reply #46 on: July 26, 2007, 06:07:37 pm »

Net play is fun. Everyone should try net play.
« Last Edit: July 27, 2007, 03:41:58 am by Shiver » Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Net Play............................
« Reply #47 on: July 26, 2007, 08:23:44 pm »

A blank challenge description is OK; the player name is sufficient to identify a challenge.
I can imagine circumstances where one would want to issue multiple challenges. Though I guess it could default to the player's name.

Quote
I'd also require the challenger to confirm the game instead of unceremoniously yanking him out of the room (message in chat pane with a button: "Cedric6014 has accepted your challenge: [PLAY]"; in the mean time, the person accepting the challenge stares at a "Waiting for confirmation" message with a cancel button)
Agreed.

Quote
In tournaments, appropriate challenges would be automatically created: "Semifinal: Novus vs Shiver (200 pt, nodups, fixedfleet)", "League round 2: Novus vs Cedric6014 (150 pt, randfleet, randsel)".
That would be nice, but of secondary concern (though something to keep in mind).
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Net Play............................
« Reply #48 on: July 26, 2007, 09:53:46 pm »

A blank challenge description is OK; the player name is sufficient to identify a challenge.
I can imagine circumstances where one would want to issue multiple challenges. Though I guess it could default to the player's name.
Multiple challenges would have different challengers, requirements or rooms, right (no sense in having two identical ones)? You could display those and enforce uniqueness that way.

Quote
Quote
In tournaments, appropriate challenges would be automatically created: "Semifinal: Novus vs Shiver (200 pt, nodups, fixedfleet)", "League round 2: Novus vs Cedric6014 (150 pt, randfleet, randsel)".
That would be nice, but of secondary concern (though something to keep in mind).
Check.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Net Play............................
« Reply #49 on: July 27, 2007, 01:21:17 am »

A blank challenge description is OK; the player name is sufficient to identify a challenge.
I can imagine circumstances where one would want to issue multiple challenges. Though I guess it could default to the player's name.
Multiple challenges would have different challengers, requirements or rooms, right (no sense in having two identical ones)? You could display those and enforce uniqueness that way.
I think there could be a lot of possible parameters, too many to show in the list of challenges.
I think it would be better to have some sort of description; "tournament rules" says a lot more than a list of parameters.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!