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Topic: Breaking the Kohr-Ah (Read 10374 times)
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Shiver
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the creators said that they programmed an arilou that was unbeatable because it teleported as soon as it was within range of a loser or a projectile was about to hit. So in theory, any ship is defeatable by an arilou, it just depends on competent the pilot is. This is wrong. I've played games against compuer Arilou where it teleported so many times that it eventually landed right on the planet and died. This most frequently occurs when playing as Orz. Thus, even a perfect Arilou can be beaten.
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Stalks-Death
Zebranky food
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Posts: 11
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A good Marauder player is -almost- assured to take out more than a single ship. But the key is really to know -when- to get him out. That's especially important if someone has a Chmrr Avatar/Ur-Quan Dreadnought in reserve.
P.S. You can deal good dmg with a Sireen calling out the Kohr-Ah's crew. The Kohr-Ah will kill his own crew more often than not. But you need a Sireen with more crew than the regular start up.
In other words, i'd say the korh-Ah, like most 30pts ships, will require 30pts to be destroyed...sometimes more sometimes less. It's just that the other big guys have hard counters against them, while the Korh-Ah doesn't really have one (the Utwig Jugger could be considered one). They are, after all, the most dangerous threat in The Ur-Quan Masters.
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« Last Edit: January 10, 2007, 03:53:44 pm by Stalks-Death »
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Pikant
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Isnt it a possibility to use a myconship with the same strategy which you use with an earthling cruiser?
I am not sure, but the speed of a myconship is not that bad.
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Spektrowski
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The plasmoid moves somewhat slower than the Earthling nuke, as far as I remember, and is easier to intercept.
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kwamp
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I've had good results PvP against the Marauder using the Jugger - watch out for opponent mind-games. The Skiff is also pretty good.
Both, unfortunately, require nanosecond reflexes to use effectively, and both are destroyed very rapidly if error creeps in.
I did some testing yesterday (and possibly will continue this weekend), and there's an angle that the Utwig can hit the Kohr-ah while the K can't hit it back. Granted, the computer won't utilize human methods, but I found this piece potentially useful.
Slylandro was garbage, Androsynth were decent (though I couldn't find a 'nook' to lock my comet-mode in for a kill), and I got unlucky with the Pkunk. Mycon was too slow, as appeared the Earthling. I also managed to limpet a kohr-ah so bad that my vux was actually FASTER than the turning rate of the K, which surprised me.
I'd say the Utwig is winning the battle right now, with the 'synth very far behind. This just further solidifies my belief that no-30 battles are where the fun is at
-Kwamp
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Kwamp, of the Thraddash
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Cedric6014
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Ships that can beat a jugger: Chenjesu - disables shields with DOGIs Orz - clever marnine deployment essential - easy againt AI not so sure about player Melnorme - disables shields with special function thingie (remind me what its called)
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Spektrowski
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The AI-controlled Utwig pilot may use shielding against VUX limpets, and get its energy depleted very soon as well as get nearly immobilized
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Captain_Smith
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I haven't done experiments with the Shofixti yet, but I think it doesn't quite have the necessary range.
The Utwig (as any other ship) has weaknesses that can be exploited (and I don't mean AI quirks, usually). The Shofixti, if piloted well, is fast enough to exploit the Utwig's crummy propulsion. In one of the videos I mentioned below, I drained the Utwig's shields and got it down to something like 5 or 6 crew before I used the glory device on it.
(I posted a set of videos in here once upon a time of me fighting the Awesome AI Utwig with as many ships as I could defeat it with - like I said I used some AI quirks on some, but in general they demonstrate the Utwig's weaknesses pretty well IMO)
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Pages: 1 2 [3]
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