The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 08, 2024, 07:46:40 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Control Pad for Ur-Quan Masters
« previous next »
Pages: [1] Print
Author Topic: Control Pad for Ur-Quan Masters  (Read 8275 times)
eluder357
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Control Pad for Ur-Quan Masters
« on: December 21, 2006, 04:28:27 am »

I have Ur-Quan Masters on my PC now and I want to use my controler to play it. How do I set up the game to use the control pad?
Logged
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #1 on: December 21, 2006, 07:57:35 am »

(a) Have your controller plugged in before starting UQM.
(b) Start UQM.
(c) Go to Setup.
(d) Go to Configure Controls.
(e) Change Player One to "Joystick 1".
(f) Optionally, select "Edit Controls", pick "Joystick 1", and remap the buttons for fire, thrust, and special by selecting them, pressing ENTER, and then hitting the button you want at the dialog box.
(g) Repeatedly hit SPACE until you get back to the Main Menu.

At this point you should be good to go.
Logged
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #2 on: December 21, 2006, 08:00:05 am »

An added note -- there's a known issue in that starting UQM *without* the controller plugged in will scramble or obliterate the joystick configurations.  You can get the default config back by going up one directory from the savegames (which should be linked in with your Start Menu) and deleting keys.cfg.  A fresh copy will be created the next time you start.
Logged
eluder357
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #3 on: December 21, 2006, 08:30:27 am »

Thank you. I followed your instructions, but I tried to set the buttons for the control pad and nothing happened. And I went to play the game, and I couldn't use the control pad. Is there anything else I could do?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #4 on: December 21, 2006, 12:52:20 pm »

In Michael's instructions, for "plugged in" read "plugged in and correctly configured in the operating system you're using".
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #5 on: December 22, 2006, 02:43:11 am »

Er, yes.  UQM goes through the OS's general input layer on its own, so if Windows doesn't see a joystick (or Linux doesn't see /dev/js0 or whatever) UQM won't see anything.  The console dump at the very start of the program will list what joysticks the OS is reporting.
Logged
evktalo
Frungy champion
**
Offline Offline

Posts: 50



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #6 on: January 06, 2007, 05:26:36 pm »

Joypads not working here either.

I have the following setup:
P3 500 mHz
Windows 98SE
USB-connected Logitech Dual Action
Gravis Gamepad connected through a legacy gameport.

Both show up fine in Windows control panel and also UQM seems to pick them up; this from stderr:

2 joysticks were found.
The names of the joysticks are:
    Microsoft PC-joystick driver
    Logitech Dual Action (USB)

However, if I choose Joystick 1 as a control scheme, the game doesn't respond to controls (tried in melee - can't pick a ship when the game starts). I cannot (re)define the controls in control configuration either, the game just doesn't seem to receive any buttons or d-pad directions I try to give it. Neither of the pads work, whether they're both plugged in or just the other.

EDIT: They also work fine in other games.

--Eino
« Last Edit: January 06, 2007, 05:28:37 pm by evktalo » Logged
Koowluh
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 382



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #7 on: January 14, 2007, 06:00:27 pm »

An added note -- there's a known issue in that starting UQM *without* the controller plugged in will scramble or obliterate the joystick configurations.  You can get the default config back by going up one directory from the savegames (which should be linked in with your Start Menu) and deleting keys.cfg.  A fresh copy will be created the next time you start.

I had the same issue as you guys, and this advice helped. After tossing keys.cfg out of the window, my gamepad was doing just fine. Now just to find someone crazy enough to add force feedback/rumble stuff/whatever makes your gamepad's gyros go off to this game...
Logged

I hate drugs. Air is the worst one. Breathe it once and you're hooked for life.
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Control Pad for Ur-Quan Masters
« Reply #8 on: January 14, 2007, 06:12:31 pm »

We depend on SDL to abstract the underlying system, and provide the developers with a single interface. SDL does not have such an interface for force feedback. Once it does, we'll talk.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!