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Author Topic: Why the Melnorme's bridge turns purple (spoiler).  (Read 11217 times)
meep-eep
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Why the Melnorme's bridge turns purple (spoiler).
« on: December 30, 2002, 09:01:21 am »

XFormPLUT (GetColorMapAddress (SetAbsColorMapIndex (CommData.AlienColorMap, 1)), ONE_SECOND / 2);

Now you know.

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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #1 on: December 30, 2002, 09:12:13 am »

So it has something to do with the Mmmrnnhrmm (sp?)?  If not, then what's with the X-Form?  Damn robots!
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #2 on: December 30, 2002, 11:10:53 am »

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XFormPLUT (GetColorMapAddress (SetAbsColorMapIndex (CommData.AlienColorMap, 1)), ONE_SECOND / 2);

Now you know.


And here was me thinking it was because of YFormPLUT (GetColorMapAddress (SetAbsColorMapIndex (CommData.AlienColorMap, 1)), ONE_SECOND / 2);

Thanks!  Wink
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #3 on: December 31, 2002, 03:54:28 am »

 Roll Eyes

I seriously fear you people.  Wink
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #4 on: December 31, 2002, 10:45:28 am »

Um, doesn't this only answer how it turns purple, not why?  (Yeah yeah, call me a party-pooper if you must.)

I think the correct answer to the why question is "because TFB decided it should".  Smiley
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #5 on: December 31, 2002, 05:08:28 pm »

The answer is simple.  Over many, many years of business dealings, the Melnorme obviously have learned to keep a straight face.  This, eventually, lead them to not being able to show facial expressions at all, and thus, decided on another method of showing thier emotion / intentions, which was the colored background of their ship.
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #6 on: December 31, 2002, 07:25:27 pm »

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Um, doesn't this only answer how it turns purple, not why?


...yes. But it's a joke. Get it? Humor? Funny ha-ha?
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #7 on: December 31, 2002, 09:04:10 pm »

My theory:
A red bridge is for greetings and such, for when the Melnorme are all laid back and stuff.
A blue bridge is for when they're angry and also "able to see their weapon consoles more clearly".
Therefore, a purple bridge would be for when they're trading - between those two extremes: in the mood for being nice and kindly offering information, but also wary and suspicious of attempts to cheat them.

Grin lame, I know.
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #8 on: January 02, 2003, 10:08:48 pm »

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XFormPLUT (GetColorMapAddress (SetAbsColorMapIndex (CommData.AlienColorMap, 1)), ONE_SECOND / 2);


Well, obviously. Come on... tell us something we don't know, meep-eep! Smiley
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #9 on: January 10, 2003, 02:23:16 pm »

Maybe it's just me (it usually is), but I always figured that if you could actually pay the credits the Melnorme would say something like 'So we can sell the information about it !  Thank you for being so curious, Captain !'  Grin
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #10 on: January 10, 2003, 08:44:46 pm »

There aren't enough biological life forms or rainbow planets to get 1 million credits.
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #11 on: January 10, 2003, 08:55:24 pm »

Heh, you should pay a million credits and they just say "We just like purple."
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #12 on: January 10, 2003, 11:48:23 pm »

Unfortunately, you can't have a million credits without modifying the source code.  I used a hex editor to play around with RU's and credits.  My first attempt, I gave myself about 5000 units of bio data and then sold them.. If I remember correctly it got up to something like 32,000 and then reset the counter back to zero.
After it hit zero, it still incremented, so I wound up with something like 26,000 credits.. still WAY more than enough.  Also, you CAN have over 250 million RU's, although that is kind of excessive.

Just thought I would share.

Arcain.

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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #13 on: January 12, 2003, 04:30:07 am »

Quote
Um, doesn't this only answer how it turns purple, not why?  (Yeah yeah, call me a party-pooper if you must.)

I think the correct answer to the why question is "because TFB decided it should".  Smiley


Nope. The correct answer is because R == 0 (in an if statement a few lines above that XFormPLUT in melnorm.c).

Now you know both how and why!
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Re: Why the Melnorme's bridge turns purple (spoile
« Reply #14 on: January 14, 2003, 06:17:28 am »

It's been established that you cannot buy the information from the Melnorme - It's just another of the humorous touches the boys at TFB added to keep us entertained.
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If these visions have offended, thing but this and all is mended : You have but slumbered here while these visions did appear.  And this weak and idling theme, no more yielding than a dream.
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