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| | |-+  Ilwrath Silhouette
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Author Topic: Ilwrath Silhouette  (Read 3473 times)
evktalo
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Re: Ilwrath Silhouette
« Reply #15 on: January 06, 2007, 03:08:33 pm »

I personally feel that whether you're playing with the smooth 3DO zoom or the PC zoom makes a big difference. Avenger isn't a great ship either way but 3DO zoom seems to make it pretty much useless in the Melee games we play here. PC zoom gives a bit more chances for suprises as it makes tracking Avenger slightly more difficult. I don't know if there's any difference for the more expert players, though.

--Eino
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psydev
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Re: Ilwrath Silhouette
« Reply #16 on: January 09, 2007, 08:40:20 pm »

I have a few thoughts on this matter:

1) Personally, I would suppose the reason they didn't include a silhouette for the player for StarControl was simply because they didn't want there to be a difference between hotseat play and AI play.
Personally, I think hotseat play will be in the vast minority in terms of games played of UQM, and adapting the game for a netplay variant is not in any way necessarily "going against the author's intent." They did not program the game for netplay, and now we are making a game that supports netplay (is that also against the author's intents?)--it's only suitable that we make certain adaptations to make this work well.
I don't think the change will really be drastic in terms of the Ilwrath's value anyway.

I think the camera zoom issue is a bit more of a "radical change", but still not outside the scope of what we should be considering.  They might not even care but it might make it OK in some people's minds to do certain modifications. Personally, I feel that the whole reason the Ilwrath camera issue exists in the first place is simply because of the inherent limitations of the original game which required that two hot-seated players both know where their ships were at all times. This is no longer relevant as it has become primarily a netgame, and so given this consideration, we should look at the arbitrary limitations that existed in the old game and see if we cannot make things as the "ought to be." I don't feel that making this modification would in any way offend the creative vision of the authors, but simply recognize a shift in the way people play the game, and make things just a little bit better.

2) When debate arises over the original intent of the authors and it becomes a sticking point, why not just _ask_ them? If all else fails, and debate becomes stalled on an issue, why not just ask the authors what they think? Would that satisfy most of the developers/fans on this question?
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kwamp
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Re: Ilwrath Silhouette
« Reply #17 on: January 10, 2007, 06:10:31 pm »

I have a few thoughts on this matter:

1) Personally, I would suppose the reason they didn't include a silhouette for the player for StarControl was simply because they didn't want there to be a difference between hotseat play and AI play.
Personally, I think hotseat play will be in the vast minority in terms of games played of UQM, and adapting the game for a netplay variant is not in any way necessarily "going against the author's intent." They did not program the game for netplay, and now we are making a game that supports netplay (is that also against the author's intents?)--it's only suitable that we make certain adaptations to make this work well.
I don't think the change will really be drastic in terms of the Ilwrath's value anyway.

I think the camera zoom issue is a bit more of a "radical change", but still not outside the scope of what we should be considering.  They might not even care but it might make it OK in some people's minds to do certain modifications. Personally, I feel that the whole reason the Ilwrath camera issue exists in the first place is simply because of the inherent limitations of the original game which required that two hot-seated players both know where their ships were at all times. This is no longer relevant as it has become primarily a netgame, and so given this consideration, we should look at the arbitrary limitations that existed in the old game and see if we cannot make things as the "ought to be." I don't feel that making this modification would in any way offend the creative vision of the authors, but simply recognize a shift in the way people play the game, and make things just a little bit better.

2) When debate arises over the original intent of the authors and it becomes a sticking point, why not just _ask_ them? If all else fails, and debate becomes stalled on an issue, why not just ask the authors what they think? Would that satisfy most of the developers/fans on this question?


They do ask P&F, when possible.  I think it's more of a question of finding the time to contact them for these intensive interview questions than anything.

As far as 'fixing' the ilwrath, I have to agree that technical limitations were a cause of the current state.  Even in the main game, they could make fighting the ilwrath the same way.  To me, this wouldn't be against the 'ideals' of the game, but rather making the game more enjoyable.  I know if I knew that the dillrats cloak was effective that I wouldn't go blowing through their hyperspace with few weapons.

However, the final word falls on the team we have doing the programming.  If they're the ones that have to actually write the changes into the game, then they will be the ones to decide if and when it gets done.

-kwamp
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Kwamp, of the Thraddash
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